DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillateemission_start_timeemission_rateemission_durationscale emission to used control pointsuse parent particles for emission scalingfunctionNamelifetime_minlifetime_maxlifetime_random_exponentradius_minradius_maxradius_random_exponentcolor1color2tint_perctint control pointtint clamp mintint clamp maxtint update movement thresholdrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minstart_alphaend_alphastart_fade_in_timeend_fade_in_timestart_fade_out_timeend_fade_out_timegravitydragmax constraint passesstart_timeend_timeradius_start_scaleradius_end_scaleease_in_and_outscale_biascolor_fadefade_start_timefade_end_timeVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumVisibility Camera Depth Biasanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPSalpha_random_exponentalpha_maxalpha_minDmeParticleChilddelaychildforward_anglerotate_rate(dps)rotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initialspin_rate_minspin_stop_timespin_rate_degreeslock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_min:untitled:LB:Owblitz_jet_flameQ nJz&emit_continuouslyQW_Duk&Lifetime Random8+GNMܪ`&Radius Randomr;p5IUAH7&Color RandomWwF.W2/((&Position Within Sphere Random:JMvf&Alpha Fade and Decay)Q&Position Within Sphere RandomnS[D&Alpha Fade and Decay't\WN}_"/&Movement BasicuvI=5M&Radius Scale1 A#vbwKOt&Color Fade2L>+*)(' 1Radius Random7?6B5@A+*)(' 1Color Random>B=<;:9~8YU+*)('1Position Within Sphere Random'()*+LKJ ???I HGFED?C HCB HCA@? 1Alpha Fade and DecayR?Q?P?ONM?+*)(' 1Movement BasicUTS +*)(' 1Radius Scale[>ZYX?W?V+*)(' 1Color FadeZ^?]\+*)('1render_animated_spritesmlkjih=gf?e?d?cb?a`?_+*)('"%$#" ! effects\sc_softglow.vmt  A A A?A =    PGA 1emit_continuously'()*+,-B./0 1Lifetime Random'()*+2L>3>4? 1Radius Random'()*+5@6@7? 1Color Random'()*+89:;<=>B 1Alpha Random'()*+p-o@n?1Position Within Sphere Random'()*+LKJ ???I HGFED?C BB BA@? 1Alpha Fade and Decay'()*+MNOP?Q?R? 1Movement Basic'()*+S TU 1Radius Scale'()*+VW?X@AY@Z[> 1Color Fade'()*+\<]^?Z1render_animated_sprites'()*+_`?ab?cd?e?f?gh=ijklm"%$9#8"!) vgui/white  A A A?@ =    PGAsrs rsr"%'($#$%&# !""! effects\horizontalglow.vmt  A A A?A =    PGA 1emit_continuously0/.-B,+*)(' 1Lifetime Random4?3=2>+*)(' 1Radius Random7?6?5+*)(' 1Color Random>B=<;:98+*)(' 1Alpha Randomn?op+*)('1Position Within Sphere Random'()*+LKJ ???I HGFED?C HHCB HCHCCA@? 1Alpha Fade and DecayR?Q?P?ONM+*)(' 1Movement BasicUTL>S +*)(' 1Radius Scale[>ZY@X@AW?V+*)(' 1Color FadeZ^?]\+*)('1render_animated_spritesmlkjih=gf?e?d?cb?a`?_+*)('1render_screen_velocity_rotate'()*+_`?ab?cd?e?f?guts*r"%7$23456#,-./01"+! effects\workshop\smokelit_depthblend.vmt  A A A?A =    PGA 1emit_continuously0/.-@,+*)(' 1Lifetime Random4?30A2 A+*)(' 1Radius Random7?6@@5@+*)(' 1Color Random>B=<;:98+*)(' 1Alpha Randomn?op+*)('1Position Within Sphere Random?@AB BC AABD?EFGHI J ???KL+*)(' 1Rotation Random'()*+yxwAv? 1Alpha Fade and DecayR?Qgf&?P>ONM+*)(' 1Movement BasicUTZYPAX@AW?V+*)(' 1Color FadeZ^?]\###+*)(' 1Rotation Spin Roll'()*+|{z1render_animated_spritesmlkjih=gf?e?d?cb?a`?_+*)('1Position Within Sphere Random'()*+LKJ ???I HGFED?C B A@?1Movement Lock to Control Point'()*+G??????~}