DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatorcontrol point numberfalloff poweramount of forceoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timetint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1alpha_random_exponentalpha_maxalpha_minradius_random_exponentradius_maxradius_minrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minlifetime_random_exponentlifetime_maxlifetime_minmax constraint passesdraggravitylock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minfade biasease in and outproportional 0/1fade out time exponentfade out time maxfade out time minscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeVisibility Camera Depth Biasuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberforward_anglerotate_rate(dps)force to be inside modelhitbox scaledirection biaslifetime fade endlifetime fade startspin_rate_minspin_stop_timespin_rate_degreesend_alphaend_fade_in_timeend_fade_out_timestart_alphastart_fade_in_timestart_fade_out_timeDmeParticleChilddelaychildyaw_initialyaw_offset_minyaw_offset_maxyaw_random_exponentrandom_speed_minrandom_speed_maxoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1fade in curve exponentfade in time minfade in time maxfade in time exponentrotation_initialrotation_offset_maxrotation_offset_minrotation_random_exponentsequence_maxsequence_minoscillation fieldoscillation rate minoscillation rate maxoscillation frequency minoscillation frequency maxstart time minstart time maxend time minend time maxstart/end proportionaloscillation multiplieroscillation start phasefade_end_timefade_start_timecolor_fadeApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberemission count scale control point fieldemission count scale control pointnum_to_emit_minimummaximum emission per framenum_to_emitRandom Parent Particle DistributionInherited Velocity Scaleonly active within specified distanceoutput is scalar of initial random rangeLOS Failure ScalarMaximum Trace LengthLOS collision groupensure line of sightcontrol pointoutput fielddistance maximumdistance minimumSave OffsetUse sequential CP pairs between start and end pointrestart behavior (0 = bounce, 1 = loop )particles to map from start to endmid point positionbulge control 0=random 1=orientation of start pnt 2=orientation of end pointend control point numberstart control point numberbulgemaximum distanceControl Point to offset positions fromSet positions in world spaceFourth Control Point LocationFourth Control Point ParentFourth Control Point NumberThird Control Point LocationThird Control Point ParentThird Control Point NumberSecond Control Point LocationSecond Control Point ParentSecond Control Point NumberFirst Control Point LocationFirst Control Point ParentFirst Control Point Numberdampen scalefalloff rangetexture_scroll_ratetexel_sizesubdivision_countminmaxlength_minlength_maxlength_random_exponenttrace accuracy tolerancekill particle on collisioncontrol point movement distance tolerancecontrol point offset for fast collisionscollision groupbrush onlyradius scaleamount of slideamount of bouncecollision moderandomly_flip_directionrotation_speed_random_exponentrotation_speed_random_maxrotation_speed_random_minrotation_speed_constantmin lengthmax lengthlength fade in timemin forcemax forceonly active within specified input rangeinput maximuminput 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Zeffects\mvm_brazilium_bots\brazilium_sparks_animated.vmt  A A A?@ =    PGA /emit_continuously0.-,+*43 A21 /Color Random5B678.-,+*;:29 /Alpha Random.-,+*>=<? /Radius Random??@@A@*+,-. /Rotation Random?C*+,-. /Lifetime Random.-,+*RL>QL>P?/Position Within Sphere Random.-,+*ON@M ???L KJIHG?F E DCB /Movement Basic.-,+*U TL=S/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Alpha Fade In Random`?>>*+,-. /Radius Scale.-,+*ih?gf@ed?/render_animated_spritesklmnop@jq?r?s?tu?vw?x*+,-."%k$defghij#]^_`abc"\! deffects\softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously023pA4-+*.,1 /Color Random;2:2-+*.,98765B /Alpha Random=@> <?-+*., /Radius Random-+*.,@@A@?? /Rotation Random.-,+*C? /Lifetime RandomQ?R?P?-+*.,/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement BasicTL=U @S-+*.,/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Radius Scaleeh?-+*.,f@@gd@?i /Rotation Spin Roll-+*., /Alpha Fade In Random.-,+*>>?` /Alpha Fade Out Random.-,+*c>b>a?`_^?/render_animated_sprites.-,+*xw?vu?ts?r?q?jp?onmlk"%yz$tuvwx#opqrs"n! meffects\mvm_brazilium_bots\brazilium_lighting.vmt  A A A?@ =    ;EA /Pull towards control point'(?)B*+,-. /emit_continuously0123 A4*+,-. /Color Random5B6789:;2*+,-. /Alpha Random<?=>*+,-. /Radius Random??@AA@*+,-./Position Within Sphere RandomBCDE F G?HIJKL M ???N@O@*+,-. /Lifetime RandomP?Q>R=*+,-. /Movement BasicSTU *+,-./Movement Lock to Control PointVWX?Y?Z?[?\?]?J*+,-./Lifespan Decay*+,-. /Alpha Fade Out Random^?_`a?b>c>*+,-. /Radius Scaled=ef@g?h?i*+,-./render_animated_spritesjklmnop@q?r?s?tu?vw?x*+,-./render_screen_velocity_rotateyzjq?r?s?tu?vw?x*+,-."%$#}~"|! effects\spotlight_single_wide_tracer_add.vmt  A A A?@ =    PGA /emit_continuously2?3B4-+*.,10 /Color Random5B678;:2-+*.,9 /Alpha Random=><-+*., /Radius Random-+*.,@@A@?? 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/Radius Random.-,+*A@@@@@?? /Lifetime Random,.*+-P?R?Q?/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Movement Basic,.*+-SU T/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV /Radius Scaleid=g>f=,.*+-h?e/Lifespan Decay*+,-. /Alpha Fade In Random.-,+*L>L>?` /Alpha Fade Out Random^?_`a?bL>cL>*+,-./render_animated_spritesmq?r?s?t?u?v?w?xkln,.*+-opAj"%$#"! vgui/white  A A A?@ =    ;EAl"%$#"! deffects\softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously023pA4-+*.,1 /Color Random;2:2-+*.,98765B /Alpha Random=@> <?-+*., /Radius Random-+*.,@@A@?? /Rotation Random.-,+*C? /Lifetime RandomQ?R?P?-+*.,/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement BasicTL=U @S-+*.,/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Radius Scaleeh?-+*.,f@@gd@?i /Rotation Spin Roll-+*., /Alpha Fade In Random.-,+*>>?` /Alpha Fade Out Random.-,+*c>b>a?`_^?/render_animated_sprites.-,+*xw?vu?ts?r?q?j p?onmlk"%$#"! deffects\wispy_smoke_add.vmt  A A A?@ =    PGA /emit_continuously0124*+,-.3HA /Color Random5B6789*+,-.:; /Alpha Random<?*+,-.>@=@ /Radius Random??@AA@*+,-. /Rotation Random?C*+,-./Sequence Random.-,+* /Lifetime RandomP?*+,-.Q@@R@@/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement Basic.-,+*U @TL=S/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay*+,-. /Radius Scaled?ef?g>h?i*+,-. /Alpha Fade In Random`?>>*+,-. /Alpha Fade Out Random^?_`a?b>c>*+,-. /Color Fade.-,+*:L>L?e/render_animated_sprites.-,+*xw?vu?ts?r?q?jp=onmlk"%$#"! vgui/white  A A A?@ =    ;EA"%$#"! % vgui/white  A A A?@ =    PGA"%$#"! effects\debris\debris_chunk.vmt  A A A?@ =    PGA /emit_continuously.-,+*43A210 /Color Random.-,+*;2:98765B /Alpha Random.-,+*>=<? 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HHH° HBHBHB /Movement Basic.-,+*U pBT/Lifespan Decay.-,+* /Rotation Spin Roll.-,+*Z /Alpha Fade In Random.-,+*>>?` /Alpha Fade Out Random.-,+*c>b>a?`_^? /Color Fade.-,+*>?e/render_animated_sprites.-,+*p=onlkxw?vu?ts?r?q?mj "%$#"! effects\sc_softglow2_depth.vmt  A A A?@ =    PGA /emit_continuously023B4-+*.,1 /Color Random5B678;2:2-+*.,9 /Alpha Random=x>x<?-+*., /Radius Random-+*.,@AAA?? /Rotation Yaw Random?BB*+,-. /Velocity RandomE F  @ J*+,-. /Lifetime RandomQ?R?P?-+*., /Position on Model RandomJ{|-+*.,} /Position Modify Offset Random J*+,-. /Movement BasicSTU A*+,-. /Movement Lock to Bone.-,+*J~ /Alpha Fade In Random`?>>*+,-. /Alpha Fade Out Random^?_`a?b>c>*+,-./Lifespan Decay*+,-./render_animated_sprites.-,+*xw?vu?ts?r?q?j p=onmlk "%$#  " ! particle\particle_glow_05_additive.vmt  A A A?@ =    PGA /emit_continuously1,.*+-43A20 /Color Random9,.*+-:2;8765B /Alpha Random,.*+-<?>x=x /Radius Random??A B@ B,.*+- /Lifetime Random,.*+-P?R?Q? /Position on Model Random} ,.*+-|{J /Movement Basic.-,+*U TS /Movement Lock to Bone.-,+*J~ /Rotation Spin Roll.-,+* /Alpha Fade and Decayfff?,.*+-?>/render_animated_sprites.-,+*xw?vu?ts?r?q?j p=onmlk"%$$ !"##"! effects\plasma1_depth.vmt  A A A?@ =    PGA /emit_continuously0123A4*+,-. /Color Random9,.*+-:2;8765B /Alpha Random,.*+-<?>x=x /Radius Random?A?@ff@,.*+- /Rotation Random?C,.*+- /Lifetime RandomP?Q?R>*+,-./Sequence Random.-,+* /Position on Model Random.-,+*J{|} /Movement Lock to Bone.-,+*J~ /Radius Scale.-,+*ih?gf Aed? /Rotation Spin Roll.-,+* /Alpha Fade and Decay.-,+*==?/render_animated_sprites.-,+*xw?vu?ts?r?q?j p=onmlk&"%3$./012#()*+,-"'! Zeffects\mvm_brazilium_bots\brazilium_sparks_animated.vmt  A A A?@ =    PGA /emit_continuously123B4*+,-.0 /Color Random9:2;*+,-.8765B /Alpha Random<?=>*+,-. /Radius Random.-,+*A`@@@?? /Rotation Random.-,+*C? /Lifetime RandomP?QL>RL>*+,-. /Position on Model Random.-,+*J{|} /Movement BasicSTU *+,-. /Movement Lock to Bone.-,+*J~/Lifespan Decay*+,-. /Alpha Fade In Random.-,+*>>?` /Radius Scale.-,+*ih?gf@ed?/render_animated_sprites.-,+*xw?vu?ts?r?q?j p@onmlk"%$#"!5D vgui/white  A A A?@ =    ;EA6"%C$=>?@AB#89:;<"7! effects\sc_hardglow.vmt  A A A?@@ =    ;EA /emit_continuously01,.*+-43@2 /Color Random.-,+*;2:298765B /Alpha Random.-,+*>=<? /Radius Random.-,+*A@@@@@?? /Lifetime Random,.*+-P?R?Q?/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Movement Basic,.*+-SU T/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV /Radius Scaleid=g>f=,.*+-h?e/Lifespan Decay*+,-. /Alpha Fade In Random.-,+*L>L>?` /Alpha Fade Out Random^?_`a?bL>cL>*+,-./render_animated_spritesmq?r?s?t?u?v?w?xkln,.*+-opAjE"%P$LMNO#GHIJK"F! effects\sc_softglow.vmt  A A A?@ =    ;EA /emit_continuously.-,+*43?210 /Color Random5B6789:;*+,-. /Alpha Random<?=>*+,-. /Radius Random??@@A@*+,-. /Lifetime Random.-,+*R?Q?P?/Position Within Sphere RandomBCDE F G?HIJKL M ???NO*+,-. /Movement BasicSTU *+,-./Movement Lock to Control PointVWX?Y?Z?[?\?]?J*+,-. /Radius Scaled=ef=g=h?i*+,-./Lifespan Decay.-,+*/render_animated_spritesjklmnop=q?r?s?tu?vw?x*+,-."%`$YZ[\]^_#STUVWX"R! effects\mvm_brazilium_bots\brazilium_rays.vmt  A A A?@ =    PGA /emit_continuously.-,+*43A2?10 /Color Random.-,+*;:298765B /Alpha Random<?=>*+,-. /Radius Random??@@A@@*+,-. /Rotation Random?C*+,-. /Lifetime Random.-,+*R@?Q?P? /Position on Model Random} |{J*+,-. /Movement Basic.-,+*U TS /Movement Lock to Bone~J*+,-./Lifespan Decay.-,+* /Radius Scaled?ef@gh?i*+,-. /Alpha Fade In Random`???*+,-. /Alpha Fade Out Random.-,+*c>b>a?`_^? /Color Fade.-,+*?e/render_animated_spritesj.-,+*xw?vu?ts?r?q?p=onmlk"%$#"!br vgui/white  A A A?@ =    ;EAc"%pq$klmno#fghij"e! deffects\mvm_brazilium_bots\brazilium_lighting.vmt  A A A?@ =    ;EA /Pull towards control point'(?)B*+,-. /emit_continuously0123 A4*+,-. /Color Random5B6789:;2*+,-. /Alpha Random<?=>*+,-. /Radius Random??@`AA(A*+,-./Position Within Sphere RandomBCDE F G?HIJKL M ???N AO A*+,-. /Lifetime RandomP?Q>R=*+,-. /Movement BasicSTU *+,-./Movement Lock to Control PointVWX?Y?Z?[?\?]?J*+,-./Lifespan Decay*+,-. /Alpha Fade Out Random^?_`a?b>c>*+,-. /Radius Scaled=ef@g?h?i*+,-./render_animated_spritesjklmnop@q?r?s?tu?vw?x*+,-./render_screen_velocity_rotateyzjq?r?s?tu?vw?x*+,-.s"%$|}~#uvwxyz{"t! deffects\softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously023pA4-+*.,1 /Color Random;2:2-+*.,98765B /Alpha Random=@> <?-+*., /Radius Random-+*.,@`@A`@?? /Rotation Random.-,+*C? /Lifetime RandomQ?R?P?-+*.,/Position Within Sphere Random.-,+*O?N?M ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement BasicTL=U AS-+*.,/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Radius Scaleeh?-+*.,f@@gd@?i /Rotation Spin Roll-+*., /Alpha Fade In Random.-,+*>>?` /Alpha Fade Out Random.-,+*c>b>a?`_^?/render_animated_sprites.-,+*xw?vu?ts?r?q?j p?onmlk"%$#"! deffects\wispy_smoke_add.vmt  A A A?@ =    PGA /emit_continuously0124*+,-.3HA /Color Random5B6789*+,-.:; /Alpha Random<?*+,-.>@=@ /Radius Random??@`AA(A*+,-. /Rotation Random?C*+,-./Sequence Random.-,+* /Lifetime RandomP?*+,-.Q@@R@@/Position Within Sphere Random.-,+*O?N?M ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement Basic.-,+*U ATL=S/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay*+,-. /Radius Scaled?ef?g>h?i*+,-. /Alpha Fade In Random`?>>*+,-. /Alpha Fade Out Random^?_`a?b>c>*+,-. /Color Fade.-,+*:L>L?e/render_animated_sprites.-,+*xw?vu?ts?r?q?jp=onmlk"%$#"! Zeffects\mvm_brazilium_bots\brazilium_sparks_animated.vmt  A A A?@ =    PGA /emit_continuously0.-,+*43 A21 /Color Random5B678.-,+*;:29 /Alpha Random.-,+*>=<? /Radius Random??@`@A`@*+,-. /Rotation Random?C*+,-. /Lifetime Random.-,+*RL>QL>P?/Position Within Sphere Random.-,+*ON@M ???L KJIHG?F E DCB /Movement Basic.-,+*U TL=S/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Alpha Fade In Random`?>>*+,-. /Radius Scale.-,+*ih?gf@ed?/render_animated_spritesklmnop@jq?r?s?tu?vw?x*+,-."%$#"! vgui/white  A A A?@ =    ;EA"%$#"! deffects\softglow_translucent.vmt  A A A?@ =    PGA /emit_continuously023pA4-+*.,1 /Color Random;2:2-+*.,98765B /Alpha Random=@> <?-+*., /Radius Random-+*.,@`@A`@?? /Rotation Random.-,+*C? /Lifetime RandomQ?R?P?-+*.,/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement BasicTL=U AS-+*.,/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Radius Scaleeh?-+*.,f@@gd@?i /Rotation Spin Roll-+*., /Alpha Fade In Random.-,+*>>?` /Alpha Fade Out Random.-,+*c>b>a?`_^?/render_animated_sprites.-,+*xw?vu?ts?r?q?jp?onmlk"%$#"! deffects\wispy_smoke_add.vmt  A A A?@ =    PGA /emit_continuously0124*+,-.3HA /Color Random5B6789*+,-.:; /Alpha Random<?*+,-.>@=@ /Radius Random??@`AA(A*+,-. /Rotation Random?C*+,-./Sequence Random.-,+* /Lifetime RandomP?*+,-.Q@@R@@/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB /Velocity Random.-,+*JF E @@@ /Movement Basic.-,+*U ATL=S/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay*+,-. /Radius Scaled?ef?g>h?i*+,-. /Alpha Fade In Random`?>>*+,-. /Alpha Fade Out Random^?_`a?b>c>*+,-. /Color Fade.-,+*:L>L?e/render_animated_sprites.-,+*xw?vu?ts?r?q?jp=onmlk"%$#"! effects\mvm_brazilium_bots\brazilium_lighting.vmt  A A A?@ =    ;EA /Pull towards control point.-,+*)B(?' /emit_continuously.-,+*43 A210 /Color Random.-,+*;2:98765B /Alpha Random.-,+*>=<? /Radius Random.-,+*A(A@`A??/Position Within Sphere Random.-,+*O AN AM ???L KJIHG?F E DCB /Lifetime Random.-,+*R=Q>P? /Movement Basic.-,+*U TS/Movement Lock to Control Point.-,+*J]?\?[?Z?Y?X?WV/Lifespan Decay.-,+* /Alpha Fade Out Random.-,+*c>b>a?`_^? /Radius Scale.-,+*ih?g?f@ed=/render_animated_sprites.-,+*xw?vu?ts?r?q?p@onmlkj/render_screen_velocity_rotate.-,+*xw?vu?ts?r?q?jzy"%$#"! effects\debris\debris_chunk.vmt  A A A?@ =    PGA /emit_continuously.-,+*43A210 /Color Random.-,+*;2:98765B /Alpha Random.-,+*>=<? /Radius Random.-,+*A`?@??? /Rotation Random.-,+*C?/Sequence Random.-,+* /Lifetime Random.-,+*R?Q?P? /Position on Model Random.-,+*J{|} /Velocity Noise.-,+*@@@? AAA /Movement Basic.-,+*U BT/Lifespan Decay.-,+* /Rotation Spin Roll.-,+*Z /Alpha Fade In Random.-,+*>>?` /Alpha Fade Out Random.-,+*c>b>a?`_^? /Color Fade.-,+*>?e/render_animated_sprites.-,+*p=onlkxw?vu?ts?r?q?mj "%$#"! effects\electro_beam.vmt  BBC?@ =    PGA"%$#"! deffects\sc_softglow.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*4 /Lifetime RandomR>Q>.-,+P?* /Alpha Random> = .-,+<?*/Position From Parent Particles.-,+*/Remap Initial Distance to Control Point to Scalar.-,+*@DL>?NONE/Remap Initial Distance to Control Point to Scalar.-,+*@DCCNONE /Color Random.-,+*;2:298765B /Movement BasicU T.-,+S* /Radius Scaleih?egf?dp}?.-,+*/Lifespan Decay.-,+*/Oscillate Scalar?@??`@A@pBA*+,-. /Alpha Fade Out Random.-,+*c?b?a?`_^?/render_animated_sprites.-,+*p=onlkxw?vu?ts?r?q?mj /emit_instantaneously.-,+*4/Position Along Path Sequential.-,+*A?A /Lifetime Random.-,+*Rp=>Qp=>P?/Velocity Noise.-,+*?< ° BBB/Remap Initial Distance to Control Point to Scalar.-,+*@C?NONE/Remap Initial Distance to Control Point to Scalar.-,+*@D?BNONE /Color Random.-,+*;:98765B/Set Control Point Positions.-,+* aD C   /Movement Basic.-,+*U TS/Lifespan Decay.-,+* /Movement Dampen Relative to Control Point.-,+*JB? /render_rope.-,+*@"%$#  " !  effects\electro_beam.vmt  BBC?@ =    PGA /emit_instantaneously4*+,-./Position Along Path SequentialA?A*+,-. /Lifetime RandomP?Qp=>Rp=>*+,-./Velocity Noise BBB ² <?*+,-./Remap Initial Distance to Control Point to ScalarNONE?C@*+,-./Remap Initial Distance to Control Point to ScalarNONEB?D@*+,-. /Color Random5B6789:;*+,-./Set Control Point Positions   C zC*+,-. /Movement BasicSTU *+,-./Lifespan Decay*+,-. /Movement Dampen Relative to Control Point?BJ*+,-. /render_rope@*+,-."%$$ !"##"! effects\electro_beam.vmt  BBC?@ =    PGA /emit_instantaneously4*+,-./Position Along Path SequentialA?A*+,-. /Lifetime RandomP?Qp=>Rp=>*+,-./Velocity Noise BBB ² <?*+,-./Remap Initial Distance to Control Point to ScalarNONE?C@*+,-./Remap Initial Distance to Control Point to ScalarNONEB?D@*+,-. /Color Random5B6789:;*+,-./Set Control Point Positions   C CC*+,-. /Movement BasicSTU *+,-./Lifespan Decay*+,-. /Movement Dampen Relative to Control Point?BJ*+,-. /render_rope@*+,-."%2$./01#()*+,-"'!& effects\electro_beam.vmt  BBC?@ =    PGA /emit_instantaneously4*+,-./Position Along Path SequentialA?A*+,-. /Lifetime RandomP?Qp=>Rp=>*+,-./Velocity Noise BBB ² <?*+,-./Remap Initial Distance to Control Point to ScalarNONE?C@*+,-./Remap Initial Distance to Control Point to ScalarNONEB?D@*+,-. /Color Random5B6789:;*+,-./Set Control Point Positions   C D*+,-. /Movement BasicSTU *+,-./Lifespan Decay*+,-. /Movement Dampen Relative to Control Point?BJ*+,-. /render_rope@*+,-."%@$<=>?#6789:;"5!4 effects\electro_beam.vmt  BBC?@ =    PGA /emit_instantaneously4*+,-./Position Along Path SequentialA?A*+,-. /Lifetime RandomP?Qp=>Rp=>*+,-./Velocity Noise BBB ² <?*+,-./Remap Initial Distance to Control Point to ScalarNONE?C@*+,-./Remap Initial Distance to Control Point to ScalarNONEB?D@*+,-. /Color Random5B6789:;*+,-./Set Control Point Positions   C C*+,-. /Movement BasicSTU *+,-./Lifespan Decay*+,-. /Movement Dampen Relative to Control Point?BJ*+,-. /render_rope@*+,-."%N$JKLM#DEFGHI"C!B effects\electro_beam.vmt  BBC?@ =    PGA /emit_instantaneously4*+,-./Position Along Path SequentialA?A*+,-. /Lifetime RandomP?Qp=>Rp=>*+,-./Velocity Noise BBB ² <?*+,-./Remap Initial Distance to Control Point to ScalarNONE?C@*+,-./Remap Initial Distance to Control Point to ScalarNONEB?D@*+,-. /Color Random5B6789:;*+,-./Set Control Point Positions   C CaD*+,-. /Movement BasicSTU *+,-./Lifespan Decay*+,-. /Movement Dampen Relative to Control Point?BJ*+,-. /render_rope@*+,-."%$#"! P\iv vgui/white  A A A?@ =    @FAQ"%[$XYZ#STUVW"R! effects\conc_warp.vmt  A A A?@ =    PGA /emit_instantaneously4=*+,-. /Color Random.-,+*;:98765B /Alpha Random<?=>*+,-. /Lifetime RandomP?Q?R?*+,-. /Position Within Box Random' *+,-. /Radius Random??@@A@*+,-. /Movement BasicSTU *+,-. /Radius Scaled?ef@Bg Ah?i*+,-. /Alpha Fade and Decay??*+,-./render_animated_spritesjklmnop=q?r?s?tu?vw?x*+,-.]"%h$defg#_`abc"^! effects\circle4.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*4= /Color Random5B6789:;*+,-. /Alpha Random.-,+*>=<? /Lifetime Random.-,+*R33>Q33>P? /Position Within Box Random.-,+* ' /Radius Random.-,+*A?@??? /Movement Basic.-,+*U TS /Radius Scale.-,+*ih?g?fCed? /Color Fade.-,+*<<<=?e /Alpha Fade and Decay.-,+*??/render_animated_sprites.-,+*xw?vu?ts?r?q?p=onmlkjj"%u$qrst#lmnop"k! effects\circle3.vmt  A A A?@ =    PGA /emit_instantaneously4=*+,-. /Color Random.-,+*;:98765B /Alpha Random<?=>*+,-. /Lifetime RandomP?Q33>R33>*+,-. /Position Within Box Random.-,+* ' /Radius Random.-,+*A?@??? /Movement Basic.-,+*U TS /Radius Scaled?efCg?h?i*+,-. /Color Fadee?=<<<*+,-. /Alpha Fade and Decay?*+,-./render_animated_spritesklmnop=q?r?s?tu?vw?x*+,-.jw"%$# yz{|}~"x! effects\smokelit2\smoke2lit.vmt  A A A?@ =    PGA /emit_instantaneouslyd*4+,-. /Color Random5B678*9:G;+,-. /Alpha Random<?=>@*+,-. /Radius Random*??@@A@+,-. /Rotation Random*?C+,-. /Trail Length Random?L>=*+,-./Sequence Random*+,-. /Lifetime Random*P?Q @Rff?+,-./Position Within Sphere RandomB.-,+*OHBNHBM ???L KJIHG?F E DC /Velocity Random.-,+*JF E AAA /Movement Basic*ST=U B+,-. /Radius Scale*d?ef@Ag@h?i+,-. /Color Fade.-,+*@?e/Oscillate Scalar?@??`==L?L*+,-. /Alpha Fade and Decay.-,+*?=L> ?/render_animated_spritesj Amq?r?s?tu?vw?x.-,+*p=onlk"%$# "! particle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    PGA /emit_instantaneously.-,+4*d /Color Random.-,+;-:9*8765B /Alpha Random.-,+*> =@<? /Radius Random.-,+A@@@??* /Rotation Random.-,+C?* /Trail Length Random.-,+*=L>?/Sequence Random.-,+* /Lifetime Random.-,+R?Q@P?*/Position Within Sphere RandomCDE F G?HIJKL M ???NHBOHB*+,-.B /Velocity RandomE AAAF J*+,-. /Movement Basic.-,+U BT=S* /Radius Scale.-,+ih?g@f@Aed(|?* /Color Fadee?*+,-./Oscillate Scalar.-,+*LL?==`??@? /Alpha Fade and Decay.-,+*?=L> ?/render_animated_spritesklnop?*+,-.xw?vu?ts?r?q?mj A"%$#"! effects\debris\debris_chunk.vmt  A A A?@ =    @FA/Collision via traces.-,+*?DEBRIS @A /emit_instantaneously4 .-,+* /Color Random;2:.-,+*98765B /Alpha Random.-,+*>=<? /Radius RandomA@@@.-,+*?? /Rotation RandomC.-,+*?/Sequence Random.-,+* /Lifetime RandomR?Q?.-,+*P?/Position Within Sphere RandomON@BJICHDF E .-,+*M ???L KG?DCB /Movement BasicU HT.-,+*S/Lifespan Decay.-,+* /Alpha Fade Out Random.-,+*c>b?a?`_^? /Color Fade.-,+*2(>e/render_animated_spriteslp=n.-,+*okxw?vu?ts?r?q?jm"%$#"! effects\debris\debris_chunk.vmt  A A A?@ =    PGA/Collision via traces.-,+*?DEBRIS @A /emit_continuously12L>3C4*+,-.0 /Color Random.-,+;2:9*8765B /Alpha Random.-,+*>=<? /Radius Random.-,+A?@@??* /Rotation Random.-,+C?* /Rotation Speed Random.-,+*HBC?/Sequence Random*+,-. /Lifetime Random.-,+R333?Qff?P?*/Position Within Sphere RandomCDE fDfDfDF fffG?HIJKL M ???NO*+,-.B /Movement Basic.-,+U aT=S* /Radius Scale.-,+ih?g?f?ed?*/Rotation Basic.-,+* /Color Fadee>2(*+,-. /Alpha Fade and Decay?333??*+,-./render_animated_spritesklnop=*+,-.xw?vu?ts?r?q?mj"%$#"! effects\circle2.vmt  A A A?@ =    PGA /emit_continuously.-,+*43D2=10 /Color Random.-,+;-:9*8765B /Radius Random.-,+A>@???* /Rotation Random.-,+C?* /Trail Length Random?L==*+,-. /Lifetime Random.-,+RQ33>P@?*/Position Within Sphere RandomCD.-,+JONIHG?F DDDE M ???K*L B /Movement Basic.-,+U TL>S* /Color Fadee333?>!!*+,-. /Alpha Fade and Decay.-,+?333???* /Radius Scale.-,+ih?g@@fed?*/render_sprite_trailp=*+,-.=Dxw?vu?ts?r?q?j/render_animated_spritesklnop=*+,-.xw?vu?ts?r?q?mj"%$#"! *effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA/random force HDHDHC HHH*+,-. /emit_instantaneouslyd*4+,-. /Color Random5B678*9:-;+,-. /Alpha Random.-,+*>=<? /Radius Random*??@>A?+,-. /Rotation Random*?C+,-. /Trail Length Random.-,+*@?@?? /Lifetime Random*P?Q>R>+,-./Position Within Sphere RandomCDL *KM ???E @D@D@DF @@@G?HINOJ+,-.B /Alpha Fade and Decay*?L>=?+,-. /Radius Scale*d?ef?gpAh?i+,-. /Movement Basic*STU +,-. /Color Fade.-,+*!!>?e/render_sprite_trailq?r?s?tu?vw?x.-,+*p=>Dj A"%$#"! effects\sc_brightglow_y_nomodel.vmt  A A A?@ =    PGA /emit_instantaneously.-,+4*d /Color Random.-,+;:9*8765B /Alpha Random<?=>*+,-. /Radius Random.-,+AA@A??* /Rotation Random.-,+C?* /Lifetime Random.-,+RL>QL>P?*/Position Within Sphere RandomBE F G?HIJKL M ???N?O@*+,-.DC /Alpha Fade and Decay.-,+?333??* /Radius Scale.-,+ih?g?fBed@?* /Color Fade.-,+*2@??e/render_animated_spriteskl.-,+pff?on*xw?vu?ts?r?q?mj"%$#"! *effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA/random force HDHDHC HHH*+,-. /emit_instantaneouslyd*4+,-. /Color Random5B678*9:-;+,-. /Alpha Random.-,+*>=<? /Radius Random*??@>A?+,-. /Rotation Random*?C+,-. /Trail Length Random.-,+*@?@?? /Lifetime Random*P?Q>R>+,-./Position Within Sphere RandomCDL *KM ???E ;D;D;DF ;;;G?HINOJ+,-.B /Alpha Fade and Decay*?L>=?+,-. /Radius Scale*d?ef?gpAh?i+,-. /Movement Basic*STU +,-. /Color Fade.-,+*!!>?e/render_sprite_trailq?r?s?tu?vw?x.-,+*p=>Dj A"%$#"!  particle\fluidexplosions\fluidexplosion_cartoony.vmt  CCC?@ =    PGA/random force HB /DH*L>+,-. /emit_continuously.-,+*43B2ff>10 /Radius Random.-,+*AHB@B?? /Lifetime Random.-,+*R@@Q@@P?/Sequence Random.-,+* /Alpha Random.-,+*>=<?/Remap Initial Scalar.-,+*A@? /Rotation Random.-,+*C?/Position Within Sphere RandomBCDE @D@D@DF @@"DG?HIJKL M ???NBOHB*+,-. /Color Random5B6789:-;F*+,-. /Movement Basic.-,+*U CT>S /Alpha Fade and Decay.-,+*???? /Color Fade.-,+*QQU>e /Radius Scale.-,+*ih?g@@f@ed(|?/Rotation Basic.-,+@*/render_animated_spritesj.-,+*xw?vu?ts?r?q?p33>onmlk"%$#"!  vgui/white  A A A?@ =    PGA "%$#  " ! effects\softglow.vmt  A A A?@ =    PGA /emit_continuously012@@3@4*+,-. /Color Random.-,+*;2:298765B /Alpha Random<?=>*+,-. /Radius Random.-,+*A/E@/E?? /Lifetime RandomP?Q@@R@@*+,-./Position Within Sphere RandomBCDE F G?HIJKL M ???NO*+,-. /Movement Basic.-,+*U TS/Movement Lock to Control PointVWX?Y?Z?[?\?]?J*+,-./Lifespan Decay.-,+* /Radius Scale.-,+*ih?gfL=ed? /Rotation Spin Roll.-,+*< /Alpha Fade Out Random.-,+*cp=>bp=>a?`_^? /Color Fade.-,+*?e/render_animated_spritesj.-,+*xw?vu?ts?r?q?p=onmlk"%*$%&'()#  !"#$"! effects\spotlight_single_wide_tracer_add.vmt  A A A?@ =    PGA /emit_continuously.-,+*43B2@@10 /Color Random5B678;:2.-,+*9 /Alpha Random=><?->+*., /Radius Random??@CAC*+,-. /Rotation Random?C*+,-. /Trail Length Random?fff?>*+,-. /Lifetime RandomQL>R=P?-+*.,/Position Within Sphere Random.-,+*ONM ???L KJIHG?F E DCB/Remap Initial Scalar.-,+*@C /Velocity RandomE CCCF ÑJ*+,-. /Movement BasicTU S-+*.,/Movement Lock to Control PointVWX?Y?Z?[?\?]?J*+,-. /Radius Scaled>ef>gh?i*+,-. /Rotation Spin Roll*+,-. /Alpha Fade and Decay=?-+*.,?L>/render_sprite_trailj ADp=q?r?s?tu?vw?x*+,-."%$#"!,9m} vgui/white  A A A?@ =    PGA-"%8$567#/01234".! effects\conc_warp.vmt  A A A?@ =    PGA /emit_instantaneously4=*+,-. /Color Random.-,+*;:98765B /Alpha Random<?=>*+,-. /Lifetime RandomP?Q@?R@?*+,-. /Position Within Box Random' *+,-. /Radius Random??@ BA B*+,-. /Position Modify Offset Random.-,+*J B B /Movement BasicSTU *+,-. /Radius Scaled?ef@Bg Ah?i*+,-. /Alpha Fade and Decay??*+,-./render_animated_spritesjklmnop=q?r?s?tu?vw?x*+,-.:="%$#"! ;Ndz8 vgui/white  A A A?@ =    @FA<"%M$HIJKL# >?@ABCDEFG"=! effects\rocketrailsmoke.vmt  A A A?@ =    @FA /emit_instantaneously.-,+*4L=# /Color Random.-,+*9:G;8765B /Alpha Random.-,+*<?=>@ /Radius Random.L=-=,L>+?*??@@BA B /Rotation Random.-,+*C?/Sequence Random.-,+* /Velocity Random.-,+*JF E C /Lifetime Random.-,+*R?Q@P? /Position Within Box Random.-,+*' (A(A /Position Modify Offset Random.-,+*J HC HC /Velocity Random.-,+*JF HCE C /Movement Basic.-,+*U pTL=S/Movement Lock to Control Point.-,+*J]\[?Z #= /Radius Scaled?ef?g?h?i*+,-. /Color Fade.-,+*?e/render_animated_sprites.-,+*p?onlkxw?vu?ts?r?q?mjO"%c$[\]^_`ab#STUVWXYZ"R! PQdeffects\smokelit2\smoke2lit.vmt  A A A?@ =    @FA/random force 333? @@*L>+,-. /Pull towards control point.L>->,?+?*)zD(' /emit_instantaneouslyd4L=*+,-. /Color Random5B678;:G9*+,-. /Alpha Random>@=<?*+,-. /Radius RandomAA@A??*+,-. /Rotation Random?C*+,-./Sequence Random*+,-. /Lifetime RandomP?Q @R@*+,-./Position Within Sphere RandomBCE F G?HCIJKL M ??L=NBO*+,-.D/Remap Initial Scalar@@?=̽*+,-. /Movement BasicST=U @*+,-./Movement Lock to Control Point.-,+*J]\[?Z # ?*+,-. /Radius ScaleihpAg@@f@d(|?e*+,-./Rotation Basic*?+pA,@-./Set Control Point Positions.-,+* A C (  /Rotation Spin Roll.-,+* /Color Fade.-,+*?e/render_animated_spritesmq?r?s?tu?vw?xklnop?*+,-.je"%y$qrstuvwx# hijklmnop"g! fdeffects\rocketrailsmoke.vmt  A A A?@ =    @FA/random force 333? @@*L>+,-. /emit_instantaneously24L=*+,-. /Color Random5B678;:G9*+,-. /Alpha Random> =@<?*+,-. /Radius RandomAA@ B??*+,-. /Rotation Random?C*+,-./Sequence Random*+,-. /Lifetime RandomP?Qp@RP@*+,-./Position Within Sphere RandomBCE CCHCF G?H BIJKL M ??NHCO*+,-.D/Remap Initial Scalar@@?=̽*+,-./Remap Initial Distance to Control Point to Scalar.-,+*B?NONE /Movement BasicSTL>U @*+,-./Movement Lock to Control Point.-,+*J]\[?Z8Y8X?WV /Alpha Fade and Decay=L> ?*+,-. /Radius ScaleihpAg@@f@d(|?e*+,-./Rotation Basic*?+pA,@-./Set Control Point Positions.-,+* @ C (  /Rotation Spin Roll.-,+* /Color Fadee?*+,-./render_animated_spritesjmq?r?s?tu?vw?xklnop?*+,-.{"%$# }~"|! effects\rocketrailsmoke.vmt  A A A?@ =    @FA /emit_instantaneously.-,+*4L= /Color Random.-,+*9:G;8765B /Alpha Random.-,+*<?=@> /Radius Random.-,+*??@ BApA /Rotation Random.-,A+*C?/Sequence Random.-,+* /Lifetime Random.-,+*R?Q@P?/Position Within Sphere RandomD.-,+*ONM ?? #= /Radius Scale.-,+*ed(|?f@g@hpAi/Rotation Basic.-,@+pA*? /Color Fade.-,+*?e/render_animated_sprites.-,+*p?onlkxw?vu?ts?r?q?mj"%$# "! effects\rocketrailsmoke.vmt  A A A?@ =    @FA /emit_instantaneously.-,+*4L=< /Color Random.-,+*9:G;8765B /Alpha Random.-,+*<?=>@ /Radius Random.-,+*??@ BAA /Rotation Random.-,A+*C?/Sequence Random.-,+* /Lifetime Random.-,+*R?Q@P?/Position Within Sphere RandomD.-,+*ONBM ?? #= /Radius Scale.-,+*ed(|?f@g@hpAi/Rotation Basic.-,@+pA*? /Color Fade.-,+*?e/render_animated_sprites.-,+*p?onlkxw?vu?ts?r?q?mj"%$# "! particle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    @FA"%$#"! Peffects\mvm_brazilium_bots\brazilium_sparks.vmt  A A A?@@ =    PGA /emit_continuously2?3A4-+*.,10 /Color Random5B678;:2-+*.,9 /Alpha Random=><?-+*., /Radius Random-+*.,@AA@?? /Lifetime Random.-,+*RL>QL>P? /Rotation Random?C*+,-./Position From Parent Particles?*+,-. /Position Modify Offset Random ppp’ pBpBpBJ*+,-./Sequence Random.-,+* /Movement BasicTL=U S-+*., /Movement Lock to Bone~J*+,-. /Alpha Fade In Random.-,+*>>?` /Radius Scale.-,+*ih?gf@ed?/Lifespan Decay.-,+*/render_animated_spritesjmq?r?s?tu?vw?xpAo-+*.,nlk /emit_instantaneously#4L=*+,-. /Color Random5B678;:G9*+,-. /Alpha Random>@=<?*+,-. /Radius RandomA B@B?@*?+?,L>-=.L= /Rotation Random?C*+,-./Sequence Random*+,-. /Velocity RandomE CF J*+,-. /Lifetime RandomP?Q@R?*+,-. /Position Within Box Random (A(A'*+,-. /Position Modify Offset Random HC HCJ*+,-. /Velocity RandomE CF HCJ*+,-. /Movement BasicSTL=U p*+,-./Movement Lock to Control PointVWX?Y #?*+,-. /Radius Scale.-,+*ih?g?f?ed? /Color Fadee?...*+,-./render_animated_spritesjmq?r?s?tu?vw?xklnop?*+,-."%$#"! dparticle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    @FA/random force.-,+*L> @@ 333? /Pull towards control point'()zD*+?,?->.L> /emit_instantaneously.-,+*4L=d /Color Random.-,+*9:;G8765B /Alpha Random.-,+*<?=>@ /Radius Random.-,+*??@AAA /Rotation Random.-,+*C?/Sequence Random.-,+* /Lifetime Random.-,+*R@Q @P?/Position Within Sphere RandomD.-,+*ONBM ??L=L KJIHCG?F E CB/Remap Initial Scalar.-,+*̽=?@@ /Movement Basic.-,+*U @T=S/Movement Lock to Control PointVWX?Y #= /Radius Scale.-,+*ed(|?f@g@@hpAi/Rotation Basic.-,@+pA*?/Set Control Point Positions (  C A*+,-. /Rotation Spin Roll*+,-. /Color Fadee?...*+,-./render_animated_spritesj.-,+*p?onlkxw?vu?ts?r?q?m"%$# "! dparticle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    @FA/random force.-,+*L> @@ 333?"%$#"! Peffects\mvm_brazilium_bots\brazilium_sparks_animated.vmt  A A A?@@ =    PGA /emit_continuously2?3B4-+*.,10 /Color Random5B678;:2-+*.,9 /Alpha Random=><?-+*., /Radius Random-+*.,@AA@?? /Lifetime Random.-,+*RL>QL>P? /Rotation Random?C*+,-./Position From Parent Particles?*+,-. /Position Modify Offset Random ppp’ pBpBpBJ*+,-./Sequence Random.-,+* /Movement BasicTL=U S-+*., /Movement Lock to Bone~J*+,-. /Alpha Fade In Random.-,+*>>?` /Radius Scale.-,+*ih?gf@ed?/Lifespan Decay.-,+*/render_animated_spritesjmq?r?s?tu?vw?xp@o-+*.,nlk /emit_instantaneously.-,+*4L=2 /Color Random.-,+*9:;G8765B /Alpha Random.-,+*<?=@> /Radius Random.-,+*??@ BAA /Rotation Random.-,+*C?/Sequence Random.-,+* /Lifetime Random.-,+*Rp@QP@P?/Position Within Sphere RandomD.-,+*ONHCM ??L KJIH BG?F E CCHCCB/Remap Initial Scalar.-,+*̽=?@@/Remap Initial Distance to Control Point to Scalar.-,+*B?NONE /Movement Basic.-,+*U @TL>S/Movement Lock to Control PointVWX?Y8Z8[?\]J*+,-. /Alpha Fade and Decay.-,+* ?L>= /Radius Scale.-,+*ed(|?f@g@@hpAi/Rotation Basic.-,@+pA*?/Set Control Point Positions (  C @*+,-. /Rotation Spin Roll*+,-. /Color Fade.-,+*...?e/render_animated_sprites.-,+*p?onlkxw?vu?ts?r?q?mj"%7$123456# '()*+,-./0"&! particle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    @FA"%$#     "! Peffects\mvm_brazilium_bots\brazilium_sparks.vmt  A A A?@@ =    PGA /emit_continuously2?3B4-+*.,10 /Color Random5B678;:2-+*.,9 /Alpha Random=><?-+*., /Radius Random-+*.,@AA@?? /Lifetime Random.-,+*RL>QL>P? /Rotation Random?C*+,-./Position From Parent Particles?*+,-. /Position Modify Offset Random ppp’ pBpBpBJ*+,-./Sequence Random.-,+* /Movement BasicTL=U S-+*., /Movement Lock to Bone~J*+,-. /Alpha Fade In Random.-,+*>>?` /Radius Scale.-,+*ih?gf@ed?/Lifespan Decay.-,+*/render_animated_spritesjmq?r?s?tu?vw?xpAo-+*.,nlk"%%$ !"#$#"! Peffects\mvm_brazilium_bots\brazilium_sparks_animated.vmt  A A A?@@ =    PGA /emit_continuously01,.*+-43A2? /Color Random9,.*+-:;28765B /Alpha Random,.*+-<?>= /Radius Random??AA@A,.*+- /Lifetime RandomP?QL>RL>*+,-. /Rotation Random.-,+*C?/Position From Parent Particles.-,+*? /Position Modify Offset Random.-,+*J pBpBpB ppp” /Movement Basic,.*+-SU TL= /Movement Lock to Bone.-,+*J~/Lifespan Decay.-,+* /Radius Scale.-,+*ih?gf@ed? /Alpha Fade In Random.-,+*>>?`/render_animated_spriteskln,.*+-op@xw?vu?ts?r?q?mj /emit_instantaneously(4L=*+,-. /Color Random5B678;:G9*+,-. /Alpha Random> =@<?*+,-. /Radius RandomApA@ B??*+,-. /Rotation Random?C*+,A-./Sequence Random*+,-. /Lifetime RandomP?Q@R?*+,-./Position Within Sphere RandomBCE CF CG?HzCIBJKL M ?? #?*+,-. /Radius ScaleihpAg@f@d(|?e*+,-./Rotation Basic*?+pA,@-. /Color Fadee?...*+,-./render_animated_spritesjmq?r?s?tu?vw?xklnop?*+,-.9"%l$fghijk# \]^_`abcde"[!:K particle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    @FA;"%J$EFGHI#=>?@ABCD"<! Peffects\mvm_brazilium_bots\brazilium_sparks.vmt  A A A?@@ =    PGA /emit_continuously01,.*+-43B2? /Color Random9,.*+-:2;8765B /Alpha Random,.*+-<?>= /Radius Random??A@@A,.*+- /Lifetime RandomP?QL>RL>*+,-. /Rotation Random.-,+*C?/Position From Parent Particles.-,+*? /Position Modify Offset Random.-,+*J pBpBpB ppp”/Sequence Random*+,-. /Movement Basic,.*+-SU TL= /Movement Lock to Bone.-,+*J~ /Alpha Fade In Random`?>>*+,-. /Radius Scaled?ef@gh?i*+,-./Lifespan Decay*+,-./render_animated_spriteskln,.*+-opAxw?vu?ts?r?q?mjL"%Z$UVWXY#NOPQRST"M! Peffects\mvm_brazilium_bots\brazilium_sparks_animated.vmt  A A A?@@ =    PGA /emit_continuously2?3A4-+*.,10 /Color Random5B678;2:-+*.,9 /Alpha Random=><?-+*., /Radius Random-+*.,@AAA?? /Lifetime Random.-,+*RL>QL>P? /Rotation Random?C*+,-./Position From Parent Particles?*+,-. /Position Modify Offset Random ppp’ pBpBpBJ*+,-. /Movement BasicTL=U S-+*., /Movement Lock to Bone~J*+,-./Lifespan Decay*+,-. /Radius Scaled?ef@gh?i*+,-. /Alpha Fade In Random`?>>*+,-./render_animated_spritesjmq?r?s?tu?vw?xp@o-+*.,nlk /emit_instantaneouslyx4L=*+,-. /Color Random5B678;:G9*+,-. /Alpha Random>@=<?*+,-. /Radius RandomAA@ B??*+,-. /Rotation Random?C*+,A-./Sequence Random*+,-. /Lifetime RandomP?Q@R?*+,-./Position Within Sphere RandomBCE CF CG?HCICJKL M ?? #?*+,-. /Radius ScaleihpAg@f@d(|?e*+,-./Rotation Basic*?+pA,@-. /Color Fadee?...*+,-./render_animated_spritesjmq?r?s?tu?vw?xklnop?*+,-.n"%|$xyz{#pqrstuvw"o! effects\debris\debris_chunk.vmt  A A A?@ =    PGA /emit_continuously12L>3HC4*+,-.0 /Color Random.-,+;Gm:KKK9@?*87"""65B /Radius Random.-,+A@@@@??* /Rotation Random.-,+C?* /Rotation Speed Random.-,+*HBC?/Sequence Random*+,-. /Lifetime Random.-,+R?Q33@P?*/Position Within Sphere RandomCDE /D/DDF ///G?HIJKL M ???NO*+,-.B /Position Modify Offset Random.-,+*J B B /Movement Basic.-,+U aTS* /Radius Scale.-,+ih?g?f?ed?* /Color Fadee>5(*+,-. /Alpha Fade and Decay?333??*+,-./render_animated_spritesklnop=*+,-.xw?vu?ts?r?q?mj~="%$#"! effects\debris\nutsnbolts.vmt  A A A?@ =    PGA /emit_continuously0.-,+*43B2L>1 /Color Random5B67"""8*9@?:KKK;$$$+,-. /Radius Random*??@AA@+,-. /Rotation Random*?C+,-. /Rotation Speed Random?CHB*+,-./Sequence Random.-,+* /Lifetime Random*P?Q33@R?+,-./Position Within Sphere RandomB.-,+*ONM ???L KJIHG?F ///E /D/DDDC /Position Modify Offset Random.-,+*J B B /Movement Basic*STU a+,-. /Radius Scale*d?ef?g?h?i+,-. /Color Fade.-,+*5(>e /Alpha Fade and Decay.-,+*?333??/render_animated_spritesjmq?r?s?tu?vw?x.-,+*p=onlk"%$#"! effects\circle2.vmt  A A A?@ =    PGA /emit_continuously.-,+*43D2=10 /Color Random.-,+;:9*8765B /Radius Random.-,+A?@@@??* /Rotation Random.-,+C?* /Trail Length Random?L==*+,-. /Lifetime Random.-,+RQ33>P?*/Position Within Sphere RandomCD.-,+JONIHG?F ;E;E@EE ;;zDM ???K*L B /Color Fadee333?>!!*+,-. /Movement Basic.-,+U TL>S* /Alpha Fade and Decay.-,+?333???* /Radius Scale.-,+ih?g@@fed?*/render_sprite_trailp=*+,-.=Dxw?vu?ts?r?q?j/render_animated_spritesklnop=*+,-.xw?vu?ts?r?q?mj"%$#"! effects\brightglow_y_nomodel.vmt  A A A?@ =    PGA/random force DDHD H*+,-. /emit_continuously.-,+*43C2=10 /Color Random*9:;+,-.8765B /Radius Random*??@@@A?+,-. /Rotation Random*?C+,-. /Trail Length Random.-,+* #<L=? /Lifetime Random*P?Q @R?+,-./Position Within Sphere RandomCDL *KM ???E EEEF DG?HINOJ+,-.B /Color Fade.-,+*!!>333?e /Movement Basic*ST>U C+,-. /Alpha Fade and Decay*?L>=?+,-. /Radius Scale*d?efg@@h?i+,-./render_sprite_trail.-,+*p=Dxw?vu?ts?r?q?j"%$#"! effects\sc_brightglow_y_nomodel.vmt  A A A?@ =    PGA /emit_instantaneously.-,+4*d /Color Random.-,+;:9*8765B /Alpha Random<?=>*+,-. /Radius Random.-,+AB@B??* /Rotation Random.-,+C?* /Lifetime Random.-,+RL>QL>P?*/Position Within Sphere RandomBE F G?HIJKL M ???N?O@*+,-.DC /Position Modify Offset Random.-,+*J B B /Alpha Fade and Decay.-,+?333??* /Radius Scale.-,+ih?g?fBed@?* /Color Fade.-,+*2@??e/render_animated_spriteskl.-,+pff?on*xw?vu?ts?r?q?mj"%$#"! effects\sc_brightglow_y_nomodel.vmt  A A A?@ =    @FA /emit_continuously.-,+*43HC2>10 /Color Random5B678*9:;2+,-. /Alpha Random.-,+*>K=K<? /Radius Random*??@ AA@+,-. /Rotation Random*?C+,-. /Lifetime Random*P?Q>R>+,-. /Position Within Box Random.-,+* BBB' /Position Modify Offset Random.-,+*J B B /Alpha Fade and Decay*?333??+,-. /Radius Scale*d@?efAg?h?i+,-./render_animated_spritesmq?r?s?tu?vw?x*nopff?+,-.lkj"%$#"! effects\electro_beam.vmt  BBC?@ =    PGA /emit_instantaneously.-,+*4/Position Along Path Sequential.-,+*A?A /Lifetime Random.-,+*Rp=>Qp=>P?/Velocity Noise.-,+*?< ° BBB/Remap Initial Distance to Control Point to Scalar.-,+*@C?NONE/Remap Initial Distance to Control Point to Scalar.-,+*@D?BNONE /Color Random.-,+*;:98765B/Set Control Point Positions.-,+* CCzC C   /Movement Basic.-,+*U TS/Lifespan Decay.-,+* /Movement Dampen Relative to Control Point.-,+*JB? 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/Position Modify Offset Random.-,+*J B B /Movement Basic.-,+*U TS /Radius Scaled?efAg Ah?i*+,-. /Color Fadee?=<<<*+,-. /Alpha Fade and Decay?*+,-./render_animated_spritesklmnop=q?r?s?tu?vw?x*+,-.j"% $    #"! effects\circle2.vmt  A A A?@ =    PGA /emit_continuously.-,+*434D2=10 /Color Random.-,+;-:9*8765B /Radius Random.-,+A>@???* /Rotation Random.-,+C?* /Trail Length Random?L==*+,-. /Lifetime Random.-,+RQ33>P@?*/Position Within Sphere RandomCD.-,+JONIHG?F 4D4D4DE 444M ???K*L B /Movement Basic.-,+U TL>S* /Color Fadee333?>!!*+,-. /Alpha Fade and Decay.-,+?333???* /Radius Scale.-,+ih?g@@fed?*/render_sprite_trailp=*+,-.=Dxw?vu?ts?r?q?j/render_animated_spritesklnop=*+,-.xw?vu?ts?r?q?mj"%$#"! particle\fluidexplosions\fluidexplosion_cartoony.vmt  A A A?@ =    PGA"%$#"! +8K]l}~ vgui/white  A A A?@ =    @FA"%$#"! effects\conc_warp.vmt  A A A?@ =    PGA /emit_instantaneously4=*+,-. /Color Random.-,+*;:98765B /Alpha Random<?=>*+,-. /Lifetime RandomP?Q?R?*+,-. /Position Within Box Random' *+,-. /Radius Random??@fff@Afff@*+,-. /Movement BasicSTU *+,-. /Radius Scaled?ef@Bg Ah?i*+,-. /Alpha Fade and Decay??*+,-./render_animated_spritesjklmnop=q?r?s?tu?vw?x*+,-."%*$&'()#!"#$%" ! effects\circle4.vmt  A A A?@ =    PGA /emit_instantaneously.-,+*4= /Color Random5B6789:;*+,-. /Alpha Random.-,+*>=<? 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/Radius Random.-,+A@@ @??* /Rotation Random.-,+C?* /Trail Length Random.-,+*=L>?/Sequence Random.-,+* /Lifetime Random.-,+R?Q@P?*/Position Within Sphere RandomCDE F G?HIJKL M ???NAOA*+,-.B /Velocity RandomE AAAF J*+,-. /Movement Basic.-,+U BT=S* /Radius Scale.-,+ih?g@f@Aed(|?* /Color Fadee?*+,-./Oscillate Scalar.-,+*LL?==`??@? /Alpha Fade and Decay.-,+*?=L> ?/render_animated_spritesklnop?*+,-.xw?vu?ts?r?q?mj A^"%k$ghij#`abcdef"_! effects\debris\debris_chunk.vmt  A A A?@ =    @FA /emit_instantaneously4.-,+* /Color Random;2:.-,+*98765B /Alpha Random.-,+*>=<? /Radius RandomA?@@@.-,+*?? /Rotation RandomC.-,+*?/Sequence Random.-,+* /Lifetime RandomR?Q?.-,+*P?/Position Within Sphere RandomON@BJICHDF E .-,+*M ???L KG?DCB /Movement BasicU HT.-,+*S/Lifespan Decay.-,+* /Alpha Fade Out Random.-,+*c>b?a?`_^? /Color Fade.-,+*2(>e/render_animated_spriteslp=n.-,+*okxw?vu?ts?r?q?jmm"%|$wxyz{#opqrstuv"n! effects\debris\debris_chunk.vmt  A A A?@ =    PGA /emit_continuously12L>3pC4*+,-.0 /Color Random.-,+;2:9*8765B /Alpha Random.-,+*>=<? 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/Rotation Random?C*+,-. /Lifetime Random.-,+*R>Q>P? /Position on Model Random.-,+*J{|} /Movement BasicT>U S-+*., /Movement Lock to Bone.-,+*J~/Oscillate Scalar?A??`@?BB*+,-./Oscillate Scalar?B??`A@C?*+,-. /Alpha Fade and Decay????*+,-. /Color Fade.-,+*?e/render_animated_spritesmq?r?s?tu?vw?xpAo-+*.,nlkj A?"%$#"! effects\spotlight_single_wide_tracer_add.vmt  A A A?@ =    PGA /emit_continuously01,.*+-43pB2? /Color Random9,.*+-:;28765B /Alpha Random,.*+-<>= /Radius Random??A@@@,.*+- /Rotation Random.-,+*C? /Lifetime RandomP?Q>R?*+,-. /Position on Model Random} |{J*+,-. /Movement Basic,.*+-SU T> /Movement Lock to Bone~J*+,-./Oscillate Scalar.-,+*BB?@`??A?/Oscillate Scalar.-,+*?C@A`??B? /Alpha Fade and Decay.-,+*???? /Color Fade.-,+*?e/render_animated_spritesj Akln,.*+-opAxw?vu?ts?r?q?m{@"%$#"! effects\mvm_brazilium_bots\brazilium_rays.vmt  A A A?@ =    PGA /emit_continuously012?3 A4*+,-. /Color Random5B6789:;2*+,-. /Alpha Random.-,+*>=<? /Radius Random.-,+*A?@@@?? /Rotation Random.-,+*C? /Lifetime RandomP?Q?R@?*+,-. /Position on Model Random.-,+*J{|} /Movement BasicSTU *+,-. /Movement Lock to Bone.-,+*J~/Lifespan Decay*+,-. /Radius Scale.-,+*ih?gf@ed? /Alpha Fade In Random.-,+*???` /Alpha Fade Out Random.-,+*c>b>a?`_^? /Color Fade.-,+*?e/render_animated_spritesklmnop=q?r?s?tu?vw?x*+,-.jQ?@"%$#"! effects\mvm_brazilium_bots\brazilium_rays.vmt  A A A?@ =    PGA /emit_continuously.-,+*43A2?10 /Color Random.-,+*;:298765B /Alpha Random<?=>*+,-. /Radius Random??@@AA@*+,-. /Rotation Random?C*+,-. /Lifetime Random.-,+*R@?Q?P? /Position on Model Random} |{J*+,-. /Movement Basic.-,+*U TS /Movement Lock to Bone~J*+,-./Lifespan Decay.-,+* /Radius Scaled?ef@gh?i*+,-. /Alpha Fade In Random`???*+,-. /Alpha Fade Out Random.-,+*c>b>a?`_^? /Color Fade.-,+*?e/render_animated_spritesj.-,+*xw?vu?ts?r?q?p=onmlk0@"%$#"! effects\sc_softglow.vmt  A A A?@ =    PGA /emit_instantaneouslyd4*+,-. /Color Random5B678;:-+*.,9 /Alpha Random=><?-+*., /Radius Random-+*.,@@A@?? /Rotation Random-+*.,C? /Lifetime Random.-,+*R>Q>P? /Position on Model RandomJ{|-+*.,} L> /Movement BasicTU S-+*., /Movement Lock to Bone.-,+*J~ /Radius Scaleeh?-+*.,f@Agd?i /Alpha Fade and Decay>?-+*.,?-}?/render_animated_spritesmq?r?s?tu?vw?xpAo-+*.,nlkj A