DmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoroperator start fadeinoperator end fadeinoperator start fadeoutoperator end fadeoutoperator fade oscillatemin forcemax forcefunctionNameuse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timerotation_random_exponentrotation_offset_maxrotation_offset_minrotation_initiallifetime_random_exponentlifetime_maxlifetime_minradius_random_exponentradius_maxradius_minApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberdistance_mindistance_maxdistance_biasdistance_bias_absolute_valuebias in local systemcontrol_point_numberspeed_minspeed_maxspeed_random_exponentspeed_in_local_coordinate_system_minspeed_in_local_coordinate_system_maxcreate in modelrandomly distribute to highest supplied Control Pointrandomly distribution growth timeoffset minoffset maxoffset in local space 0/1offset proportional to radius 0/1alpha_random_exponentalpha_maxalpha_minmax constraint passesdraggravityfade in curve exponentproportional 0/1fade in time exponentfade in time maxfade in time minfade biasease in and outfade out time exponentfade out time maxfade out time minlock rotationdistance fade rangeend_fadeout_exponentend_fadeout_maxend_fadeout_minstart_fadeout_exponentstart_fadeout_maxstart_fadeout_minVisibility Proxy Input Control Point NumberVisibility Proxy RadiusVisibility input minimumVisibility input maximumVisibility Alpha Scale minimumVisibility Alpha Scale maximumVisibility Radius Scale minimumVisibility Radius Scale maximumVisibility Camera Depth Biasanimation rateanimation_fit_lifetimeorientation_typeorientation control pointsecond sequence animation rateuse animation rate as FPStint update movement thresholdtint clamp maxtint clamp mintint control pointtint_perccolor2color1scale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timetexture_scroll_ratetexel_sizesubdivision_countyaw_random_exponentyaw_offset_maxyaw_offset_minyaw_initialFlip Percentagespin_rate_minspin_stop_timespin_rate_degreesDmeParticleChilddelaychildsequence_maxsequence_minUse Local SpaceControl PointRotation RateRotation Axisuntitled,W{Ax fmvm_helicopter_exhaust_fire:VCVXo&random force>ҎSjHɲ=&emit_continuouslyo@RGV&Rotation Random#\QNO@&Lifetime RandomUjP)Gn/2'&Radius Randomy@ r`&Velocity NoiseJPd!FZj/D&Position Within Sphere RandomL&3iK)^U B&Position Modify Offset RandomBE*&Alpha RandomOe[xN]À&Movement Basick}N:ؿe&Lifespan Decay_)uJa&Jv,&Alpha Fade In RandomMZ`RGHHf&Alpha Fade Out RandomWD:IV&Movement Lock to Control Point@D/'&render_animated_sprites\sI5Atmvm_helicopter_propeller_tips_parent$NQO}&emit_continuouslyrl#Om&Color Randomb^pGA֫#j&Lifetime Random"#cIЫL&Position Within Sphere Random+xkF\K*&Alpha Randommj%DMq&Movement Basic 'NSIᢊ&Lifespan Decay?8:SF &Alpha Fade Out Randome "FܤPQ&Radius ScaleeһB5v̳&Alpha Fade In Random]^ GS&render_rope0E9@?CsL&dmvm_helicopter_propeller_wind_rings_back_parentVX6FAꦭ6&emit_continuouslyf79(JR&Lifetime 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ScaleVbM>&Movement Rotate Particle Around Axis Q @ϙ`[J&Rotation Spin Rolln@3.'0]&render_animated_sprites عUJPPPRmvm_helicopter_exhaust_parentl @a~&random forceED[{Lk/cqmvm_helicopter_exhaust_fireR+tWM]n&emit_continuously-L|JUL$t}&Rotation Random@6d̜G<7&Lifetime RandomOoC/D]m&Radius Random"H3Lh0&Velocity Noise}Qe}KM G&Position Within Sphere Random&m/eOA&Position Modify Offset Randome'K 2*&Alpha Randomn("Li3&Movement Basic>s15DYt/&Alpha Fade In Random]>/hh@/z)F&Alpha Fade Out Random);ZJ]I5&Lifespan Decay6{iXDy$p&Radius ScaleYEj@/vwz[&render_animated_sprites0"CKڗmvm_helicopter_propeller_wind_rings_parentOk6ʳHWl/&emit_continuouslyY[T䆙G )&Lifetime Random6C{ HVOK&Position Within Sphere RandomVbTtB'4뉊&Alpha Random)g{@/H[!إ&Rotation Yaw RandomT5E@-ʔ&Position Modify Offset Randomu@A{Xa&Rotation Randomc=3N@ nx&Radius RandomO|,A|5&Velocity Noise- @䄈~&Rotation Yaw Flip Random .qJ6h &Lifespan Decay3W74MA}93U7&Movement Basic;uUK gq&Movement Lock to Control PointyNN&Alpha Fade Out Randomx2]h Nq 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Peffects\softglow.vmt  A A A? A =    PG?.random force- HHH, HBHBHB+*)(' .emit_continuously32HC1'()*+0/ .Rotation Random765A'()*+4? .Lifetime Random:=9='()*+8? .Radius Random'()*+= A< A;?.Velocity Noise'()*+GF?E #.Position Within Sphere RandomUTSR Q P?ONMLK J ???I?H?+*)(' .Position Modify Offset RandomYXW V PAM+*)(' .Alpha Random'()*+\[Z? .Movement Basic_ ^'()*+].Lifespan Decay'()*+ .Alpha Fade In Random'()*+d>c>b?a` .Alpha Fade Out Random'()*+i>h>g?afe?.Movement Lock to Control Point'()*+Mq?p?o?n?m?l?kj.render_animated_sprites~}|{=zy?x?w?vu?ts?r+*)('"%$#"! deffects\beam_generic_3_modulate.vmt  A A A?? =    PGA .emit_continuously'()*+32C10/ .Color Random'()*+B .Lifetime Random'()*+:>9>8?.Position Within Sphere Random'()*+HIJ ???K LMNOP?Q R STU .Alpha Random'()*+\d[dZ? .Movement Basic'()*+_ ^].Lifespan Decay'()*+ .Alpha Fade Out Random'()*+i>h>g?afe? .Radius Scale'()*+?pAY? .Alpha Fade In Random'()*+d>c>b?a` .render_rope'()*+?"%/$()*+,-.#  !"#$%&'"! effects\workshop\mvm_boss_helicopter\mvm_boss_helicopter_wind_ring.vmt  A A A?@ =    PGA .emit_continuously'()*+32 A10/ .Lifetime Random'()*+:?9?8?.Position Within Sphere Random'()*+HIJ ???K LMNOP?Q R STU .Alpha Random'()*+\[Z? .Rotation Yaw Random'()*+BB? .Position Modify Offset Random'()*+MV ?W ?XY .Rotation Random'()*+765C4? .Radius Random'()*+=A<A;?.Velocity Noise'()*+GF?E #.Rotation Yaw Flip Random'()*+B.Lifespan Decay'()*+ .Movement Basic'()*+_ ^].Movement Lock to Control Point'()*+Mq?p?o?n?m?l?kj .Alpha Fade Out Random'()*+i?h?g?afe? .Rotation Spin Roll'()*+d .Radius Scale'()*+?@@? .Alpha Fade In Random'()*+d>c>b?a`.render_animated_spritesz'()*+rs?tu?vw?x?y?{=|}~"%i$abcdefgh#Z[\]^_`"Y!2E 1effects\smokelit2\smoke2lit.vmt  B B B?@@ =    PGA.random force'()*+, DD- 3"%D$=>?@ABC#6789:;<"5! 4effects\cig_smoke.vmt  B B B?@@ =    PGA.random force- , DD+*)(' .emit_continuously/12HB3(*+')0 .Lifetime Random8?9@:@+*)(' .Rotation Random'()*+765C4? .Radius Random'()*+=B<B;?.Sequence Random'()*+.Position Within Sphere RandomUTSR AAQ P?ONMLK J ??ICHC+*)(' .Position Modify Offset Random'()*+MV W XY .Alpha RandomZ?[d\d+*)(' .Movement Basic]^_ A+*)(' .Alpha Fade Out Randome?fag?h>i>+*)(' .Alpha Fade In Random`ab?c>d>+*)('.Lifespan Decay'()*+.Movement Lock to Control Pointjkl?m?n?o?p?q?M+*)(' .Radius Scale????+*)(' .Rotation Spin Roll'()*+ .render_animated_sprites~}|{?zy?x?w?vu?ts?r+*)('F"%X$PQRSTUVW#IJKLMNO"H! Geffects\smokelit2\smoke2lit.vmt  B B B?@@ =    PGA.random force- , DD+*)(' .emit_continuously0)'+*(32HB1/ .Lifetime Random'()*+:@9@8? .Alpha Random'()*+\[Z? .Rotation Random4?5C67+*)(' .Radius Random;?<B=B+*)('.Sequence Random+*)('.Position Within Sphere Random'()*+HCICJ ??K LMNOP?Q AAR STU .Position Modify Offset RandomYXW @@V M+*)(' .Movement Basic'()*+_ A^] .Alpha Fade Out Random'()*+i>h>g?afe? .Alpha Fade In Random'()*+d>c>b?a`.Lifespan Decay+*)('.Movement Lock to Control Point'()*+Mq?p?o?n?m?l?kj .Radius Scale'()*+???? .Movement Rotate Particle Around Axis'()*+  B .Rotation Spin Roll +*)('.render_animated_sprites'()*+rs?tu?vw?x?y?z{?|}~ .emit_continuously/12HB3(*+')0 .Lifetime Random8?9@:@+*)(' .Alpha RandomZ?[\+*)(' .Rotation Random'()*+765C4? .Radius Random'()*+=C<C;?.Sequence Random'()*+.Position Within Sphere RandomUTSR AAQ P?ONMLK J ??ICHC+*)(' .Position Modify Offset Random'()*+MV W XY .Movement Basic]^_ A+*)(' .Alpha Fade Out Randome?fag?h>i>+*)(' .Alpha Fade In Random`ab?c>d>+*)('.Lifespan Decay'()*+.Movement Lock to Control Pointjkl?m?n?o?p?q?M+*)(' .Radius Scale????+*)(' .Movement Rotate Particle Around Axis B ?+*)(' .Rotation Spin Roll'()*+ .render_animated_sprites~}|{?zy?x?w?vu?ts?r+*)('"%|$uvwxyz{#nopqrst"m!l kPeffects\workshop\mvm_boss_helicopter\mvm_boss_heli_exhaust_warp.vmt  A A A? A =    PG?.random force- , @@@+*)(' .emit_continuously32@1'()*+0/ .Rotation Random765A'()*+4? .Lifetime Random:?9?'()*+8? .Radius Random'()*+=A<A;?.Velocity Noise'()*+GF?E #.Position Within Sphere RandomUTSR Q P?ONMLK J ???I?H?+*)(' .Position Modify Offset RandomYXW V M+*)(' .Alpha RandomZ?[\+*)(' .Movement Basic_ ^'()*+] .Alpha Fade In Random`ab?c>d>+*)(' .Alpha Fade Out Randome?fag?h>i>+*)('.Lifespan Decay+*)(' .Radius Scale??@?+*)(' .Rotation Spin Roll'()*+.Movement Lock to Control Point'()*+Mq?p?o?n?m?l?kj.render_animated_sprites~}|{=zy?x?w?vu?ts?r+*)('"%$# "~! effects\workshop\mvm_boss_helicopter\mvm_boss_helicopter_wind_ring.vmt  A A A?@ =    PGA .emit_continuously/012 A3+*)(' .Lifetime Random8?9?:?+*)('.Position Within Sphere RandomUTSR Q P?ONMLK J ???IH+*)(' .Alpha RandomZ?[\+*)(' .Rotation Yaw Random?BB+*)(' .Position Modify Offset RandomYXW ?V ?M+*)(' .Rotation Random4?5C67+*)(' .Radius Random;?<B=B+*)('.Velocity Noise>? @ A B C DE #c>b?a`.render_animated_sprites~}|{=y?x?w?vu?ts?r+*)('z"%$#"! deffects\beam_generic_3_modulate.vmt  A A A?? =    PGA .emit_continuously/012C3+*)(' .Color RandomB+*)(' .Lifetime Random8?9=:=+*)('.Position Within Sphere RandomUTSR Q P?ONMLK J ???IH+*)(' .Alpha RandomZ?[d\d+*)(' .Movement Basic]^_ +*)('.Lifespan Decay+*)(' .Alpha Fade Out Randome?fag?h>i>+*)(' .Radius ScaleY?pA?+*)(' .Alpha Fade In Random`ab?c>d>+*)(' .render_rope?+*)('