//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 800 RespawnWaveTime 7 CanBotsAttackWhileInSpawnRoom no FixedRespawnWaveTime Yes Advanced 1 Templates { } Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 6 InitialCooldown 60 CooldownTime 90 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 5 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Sniper Where spawnbot_mission_spy BeginAtWave 2 RunForThisManyWaves 3 InitialCooldown 60 CooldownTime 30 DesiredCount 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 3 InitialCooldown 20 CooldownTime 40 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1b1 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Health 20 AutoJumpMin 1 AutoJumpMax 2 Scale 0.5 Template T_TFBot_Scout_Melee Attributes "AutoJump" ItemAttributes { ItemName batsaber "damage penalty" 0.2 "fire rate bonus" 6 } CharacterAttributes { "move speed bonus" 4 "increased jump height" 1.5 } Item "batsaber" Item "the macho mann" Item "phononaut" } } } WaveSpawn { Name w1b2 WaitForAllSpawned w1b1 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman Item "the iron bomber" Item "the chargin' targe" Item "the ullapool caber" Item "lo-fi longwave" Item "summer shades" } } } WaveSpawn { Name w1b3 WaitForAllDead w1b2 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Item "the family business" Item "the marxman" Item "brock's locks" } } } WaveSpawn { Name w1b4 WaitForAllSpawned w1b3 TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Item "the googol glass eyes" Item "universal translator" } } } WaveSpawn { Name w1b5 WaitForAllSpawned w1b3 TotalCurrency 300 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 6 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Pyro Attributes "AlwaysCrit" ItemAttributes { ItemName "prinny machete" "damage bonus" 6 } CharacterAttributes { "move speed bonus" 6 } Item "prinny machete" Item "the face of mercy" } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "move speed bonus" 6 } Item "zombie medic" Item "medic geisha hair" } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "move speed bonus" 6 } Item "zombie medic" Item "medic geisha hair" } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "move speed bonus" 6 } Item "zombie medic" Item "medic geisha hair" } TFBot { Template T_TFBot_Medic_QuickFix CharacterAttributes { "move speed bonus" 6 } Item "zombie medic" Item "medic geisha hair" } } } WaveSpawn { Name w1b6 WaitForAllSpawned w1b5 TotalCurrency 100 TotalCount 12 MaxActive 24 SpawnCount 12 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demo_Burst Item "the loch-n-load" Item "the liquor locker" Item "the buccaneer's bicorne" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w2b1 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Knight Attributes "AlwaysCrit" ItemAttributes { ItemName tf_weapon_grenadelauncher "fire rate penalty" 3 } ItemAttributes { ItemName "the ullapool caber" "damage bonus" 12 } CharacterAttributes { "move speed bonus" 6 } Item "the ullapool caber" Item "scotch bonnet" Item "friendly item" } } } WaveSpawn { Name w2b2 WaitForAllSpawned w2b1 TotalCurrency 250 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Scale 1.4 Template T_TFBot_Giant_Soldier_RocketPush } } } WaveSpawn { Name w2b3 WaitForAllDead w2b2 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { ClassIcon scout Health 150 Name Scout Class Scout Skill Normal Item "baby face's blaster" Item "bombing run" Item "the deus specs" } } } WaveSpawn { Name w2b4 WaitForAllSpawned w2b3 TotalCurrency 300 TotalCount 6 MaxActive 6 SpawnCount 6 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner Item "harvest_rocketlauncher_autumn" Item "soldier drill hat" Item "friendly item" } TFBot { Template T_TFBot_Soldier_Extended_Concheror Item "powerhouse_rocketlauncher_shellshocker" Item "the grenadier's softcap" Item "summer shades" } TFBot { Template T_TFBot_Soldier_Extended_Battalion Item "warbird_rocketlauncher_warhawk" Item "chieftain's challenge" Item "lord cockswain's novelty mutton chops and pipe" } TFBot { Template T_TFBot_Medic_Vaccinator_Bullet CharacterAttributes { "uber duration bonus" 2 } Item "gentlemanne_medigun_dressedtokill" Item "das gutenkutteharen" } TFBot { Template T_TFBot_Medic_Vaccinator_Blast CharacterAttributes { "uber duration bonus" 2 } Item "warbird_medigun_blitzkrieg" Item "das gutenkutteharen" } TFBot { Template T_TFBot_Medic_Vaccinator_Fire CharacterAttributes { "uber duration bonus" 2 } Item "gentlemanne_medigun_coffinnail" Item "einstein" Item "humanitarian's hachimaki" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3b1 TotalCurrency 500 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons ItemAttributes { ItemName tf_weapon_fists "critboost on kill" 3 } Item "iron curtain" Item "ttg max hat" Item "osx item" } TFBot { Template T_TFBot_Giant_Heavyweapons Item "natascha" Item "officer's ushanka" Item "friendly item" } TFBot { Template T_TFBot_Giant_Heavyweapons Item "tomislav" Item "hard counter" Item "large luchadore" } TFBot { Template T_TFBot_Giant_Heavyweapons Item "the huo long heatmaker" Item "ghastly gibus" Item "pyrovision goggles" } TFBot { Template T_TFBot_Giant_Heavyweapons Item "the brass beast" Item "the marxman" Item "the human cannonball" } } } WaveSpawn { Name w3b2 WaitForAllSpawned w3b1 TotalCurrency 200 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w3b3 WaitForAllSpawned w3b2 TotalCurrency 150 TotalCount 10 MaxActive 5 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai Item "the menpo" } } } WaveSpawn { Name w3b4 WaitForAllSpawned w3b3 TotalCurrency 100 TotalCount 20 MaxActive 20 SpawnCount 10 WaitBeforeStarting 20 WaitBetweenSpawns 8 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Melee CharacterAttributes { "move speed bonus" 3 } Item "the memory maker" Item "the cross-comm express" Item "graybanns" } } } WaveSpawn { Name w3b5 WaitForAllSpawned w3b4 TotalCurrency 300 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 7500 Template T_TFBot_Giant_Major_League ItemAttributes { ItemName "the c.a.p.p.e.r" "fire rate bonus" 8 "maxammo secondary increased" 60 "clip size bonus" 40 "faster reload rate" 4 } ItemAttributes { ItemName "the macho mann" "attach particle effect" 72 } CharacterAttributes { "move speed bonus" 4 } Item "the c.a.p.p.e.r" Item "the macho mann" Item "phononaut" } TFBot { Health 3500 Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "move speed bonus" 1.5 } Item "universal translator" Item "dec2014 medic_unknown_mann" } TFBot { Health 3500 Template T_TFBot_Giant_Medic_Regen CharacterAttributes { "move speed bonus" 1.5 } Item "captain space mann" Item "the tomb readers" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4a1 TotalCurrency 600 TotalCount 7 MaxActive 7 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier ItemAttributes { ItemName powerhouse_rocketlauncher_shellshocker "faster reload rate" -0.8 "fire rate bonus" 0.5 } Item "powerhouse_rocketlauncher_shellshocker" Item "the cross-comm crash helmet" Item "the marxman" } TFBot { Template T_TFBot_Giant_Soldier Item "the direct hit" Item "armored authority" Item "the marxman" } TFBot { Template T_TFBot_Giant_Soldier Item "the black box" Item "honcho's headgear" Item "the marxman" } TFBot { Template T_TFBot_Giant_Soldier Item "the cow mangler 5000" Item "potato hat" Item "the marxman" } TFBot { Template T_TFBot_Giant_Soldier Item "the beggar's bazooka" Item "lord cockswain's pith helmet" Item "the marxman" } TFBot { Template T_TFBot_Giant_Soldier Item "the air strike" Item "jumper's jeepcap" Item "the marxman" } TFBot { Health 500 Template T_TFBot_Giant_Soldier Item "rocket jumper" Item "ghastly gibus" Item "pyrovision goggles" } } } WaveSpawn { Name w4a2 WaitForAllSpawned w4a1 TotalCurrency 50 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot_mission_spy Squad { TFBot { Health 40 WeaponRestrictions MeleeOnly Template T_TFBot_Spy CharacterAttributes { "move speed bonus" 8 } Item "the big earner" Item "the dashin' hashshashin" Item "the marxman" } } } WaveSpawn { Name w4a3 WaitForAllSpawned w4a2 TotalCurrency 50 TotalCount 10 MaxActive 5 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal Item "the back scatter" Item "the fed-fightin' fedora" Item "dillinger's duffel" } } } WaveSpawn { Name w4a4 WaitForAllSpawned w4a3 TotalCurrency 300 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 3000 Template T_TFBot_Giant_Medic_Regen Item "the nine-pipe problem" Item "medic geisha hair" } TFBot { Health 3000 Template T_TFBot_Sniper_Huntsman_Spammer CharacterAttributes { "head scale" 1.5 } Item "liquidator's lid" } } } WaveSpawn { Name w4a5 WaitForAllSpawned w4a4 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman Item "warbird_grenadelauncher_butcherbird" Item "l4d hat" Item "summer shades" } } } WaveSpawn { Name w4a6 WaitForAllSpawned w4a5 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 15000 Name Tank Speed 150 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w5b1 TotalCurrency 100 TotalCount 1 WaitBeforeStarting 0 Where spawnbot Squad { Tank { Health 20000 Name tankboss_right Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5b4 WaitForAllSpawned w5b3 TotalCurrency 250 TotalCount 1 WaitBeforeStarting 60 Where spawnbot Squad { Tank { Health 30000 Name tankboss_left Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5b3 WaitForAllSpawned w5b2 TotalCurrency 250 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 25 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Health 5500 Scale 1.5 Template T_TFBot_Giant_Demoman ItemAttributes { ItemName "prince tavish's crown" "attach particle effect" 17 } Item "the iron bomber" Item "prince tavish's crown" Item "ttg glasses" } TFBot { Health 2000 Scale 1.5 Template T_TFBot_Medic_BigHeal Item "dr. gogglestache" Item "einstein" } } } WaveSpawn { Name w5b2 WaitForAllSpawned w5b1 TotalCurrency 100 TotalCount 56 MaxActive 14 SpawnCount 14 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot_right RandomChoice { Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "honest halo" } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "honest halo" } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "honest halo" } } Squad { TFBot { Template T_TFBot_Sniper_Huntsman Item "honest halo" } } } } WaveSpawn { Name w5b5 WaitForAllSpawned w5b4 TotalCurrency 100 TotalCount 16 MaxActive 4 SpawnCount 4 WaitBeforeStarting 32 WaitBetweenSpawns 0 Where spawnbot_right RandomChoice { Squad { TFBot { Template T_TFBot_Scout_Shortstop Item "the marxman" } } Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy Item "the phlogistinator" Item "the scorch shot" Item "napper's respite" Item "pyro monocle" } } } } WaveSpawn { Name w5b6 WaitForAllSpawned w5b5 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 24 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 4500 Template T_TFBot_Giant_Demoman CharacterAttributes { "head scale" 0.2 } Item "harvest_grenadelauncher_macabreweb" Item "scottish snarl" Item "hair of the dog" } } } } Wave { WaitWhenDone 65 Checkpoint Yes Sound Announcer.IncomingMob StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w6b1 TotalCurrency 100 TotalCount 48 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.4 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Easy CharacterAttributes { "move speed bonus" 1.2 } Item "the phlogistinator" Item "the reserve shooter" Item "the powerjack" Item "ghastly gibus 2011" Item "pyrovision goggles" } } } WaveSpawn { Name w6b2 TotalCurrency 200 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBeforeStarting 20 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Health 3500 Template T_TFBot_Giant_Medic ItemAttributes { ItemName "festive crusader's crossbow" "damage bonus" 4 "fire rate bonus" 4 "faster reload rate" 4 "Projectile speed increased" 6 } ItemAttributes { ItemName "treasure hat 3" "attach particle effect" 71 } Item "festive crusader's crossbow" Item "treasure hat 3" Item "summer shades" } TFBot { Health 3500 Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "HoldFireUntilFullReload" Item "mann co. cap" Item "security shades" } TFBot { Health 3500 Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "HoldFireUntilFullReload" Item "poker visor" Item "friendly item" } TFBot { Health 3500 Template T_TFBot_Giant_Medic_Regen Attributes "HoldFireUntilFullReload" Item "medic goggles" Item "the all-father" } TFBot { Health 3500 Template T_TFBot_Giant_Medic Attributes "HoldFireUntilFullReload" Item "towering pillar of summer shades" Item "the marxman" } } } WaveSpawn { Name w6b4 WaitForAllSpawned w6b2 TotalCurrency 100 TotalCount 24 MaxActive 12 SpawnCount 6 WaitBeforeStarting 60 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Shotgun Item "heavy topknot" } } } WaveSpawn { Name w6b5 WaitForAllSpawned w6b4 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy Attributes "HoldFireUntilFullReload" Attributes "AlwaysCrit" Item "the one-man army" Item "the mutton mann" } } } WaveSpawn { Name w6b6 WaitForAllSpawned w6b5 TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Health 10000 Template T_TFBot_Giant_Metalbeard ItemAttributes { ItemName "the iron bomber" "Projectile speed increased" 6 } ItemAttributes { ItemName "prince tavish's crown" "attach particle effect" 10 } CharacterAttributes { "health regen" 10 "head scale" 1.6 } Item "the iron bomber" Item "summer shades" } } } WaveSpawn { Name w6b3 WaitForAllSpawned w6b2 TotalCurrency 50 TotalCount 40 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 2 Support 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Scout_Melee CharacterAttributes { "move speed bonus" 1.5 } Item "the memory maker" Item "potato hat" } } } } } //This file has been generated by http://mvm.tf