//This file has been generated by http://mvm.tf //Copy this file in your tf/scripts/population folder #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 500 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Templates { T_TFBot_Giant_Soldier_SlowBarrage { ClassIcon soldier_barrage Health 4000 Name "Colonel Barrage" Class Soldier Skill Expert WeaponRestrictions PrimaryOnly Tag "bot_giant" Attributes "MiniBoss" Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_rocketlauncher "clip size upgrade atomic" 26.0 "faster reload rate" 0.22 "fire rate bonus" 0.2 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 40 "move speed bonus" 0.5 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 60 CooldownTime 150 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 50 CooldownTime 90 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 10 CooldownTime 100 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 4 InitialCooldown 1 CooldownTime 70 DesiredCount 1 TFBot { Template T_TFBot_Sniper } } Mission { Objective DestroySentries Where spawnbot_lower BeginAtWave 1 RunForThisManyWaves 7 InitialCooldown 40 CooldownTime 100 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w1_01 TotalCurrency 80 TotalCount 30 MaxActive 21 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { ClassIcon heavy_steelfist Health 300 Name "Steel Dwarf" Class HeavyWeapons Skill Hard WeaponRestrictions MeleeOnly Item "fists of steel" } TFBot { ClassIcon heavy_steelfist Health 300 Name HeavyWeapons Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Item "fists of steel" } TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "the flare gun" Item "mangnanimous monarch" Item "mangnanimous monarch" } } } WaveSpawn { Name w1_02 WaitForAllDead w1_01 TotalCurrency 200 TotalCount 40 MaxActive 20 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { Name w1_03 WaitForAllDead w1_02 TotalCurrency 120 TotalCount 16 MaxActive 16 SpawnCount 16 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w1_04 WaitForAllDead w1_03 TotalCurrency 100 TotalCount 28 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Bonk } } } WaveSpawn { Name w1_05 WaitForAllDead w1_04 TotalCurrency 200 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 1 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 25000 Name Tank Speed 80 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w2_01 TotalCurrency 50 TotalCount 28 MaxActive 14 SpawnCount 7 WaitBeforeStarting 0 WaitBetweenSpawns 3.5 Where spawnbot_left Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ_Fast } } } WaveSpawn { Name w2_02 WaitForAllDead w2_01 TotalCurrency 70 TotalCount 4 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } } } WaveSpawn { Name w2_03 WaitForAllDead w2_02 TotalCurrency 100 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { ClassIcon soldier_sergeant_crits Health 300 Name Soldier Class Soldier Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "tyrant's helm" } } } WaveSpawn { Name w2_03 WaitForAllDead w2_02 TotalCurrency 60 TotalCount 36 MaxActive 12 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w2_04 WaitForAllDead w2_03 TotalCurrency 100 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } } WaveSpawn { Name w2_05 WaitForAllDead w2_04 TotalCurrency 30 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { ClassIcon scout_bat Health 150 Name "Bat Scout" Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "batsaber" Item "the crone's dome" } } } WaveSpawn { Name w2_06 WaitForAllDead w2_05 TotalCurrency 190 TotalCount 60 MaxActive 24 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Normal WeaponRestrictions PrimaryOnly } } } WaveSpawn { WaitForAllDead w2_06 TotalCurrency 100 TotalCount 18 MaxActive 18 SpawnCount 18 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun Attributes "AlwaysCrit" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w3_01 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3_01 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3_01 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier } } } WaveSpawn { Name w3_02 WaitForAllDead w3_01 TotalCurrency 50 TotalCount 32 MaxActive 16 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Demoman } } } WaveSpawn { Name w3_03 WaitForAllDead w3_02 TotalCurrency 190 TotalCount 12 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 14 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name w3_04 WaitForAllDead w3_03 TotalCurrency 100 TotalCount 30 MaxActive 15 SpawnCount 15 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { ClassIcon pyro Health 175 Name Pyro Class Pyro Skill Hard WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" } } } WaveSpawn { Name w3_05 WaitForAllDead w3_04 TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "batsaber" Item "hong kong cone" } } } WaveSpawn { Name w3_06 WaitForAllDead w3_05 TotalCurrency 100 TotalCount 38 MaxActive 14 SpawnCount 14 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w3_07 WaitForAllDead w3_06 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Item "furious fukaamigasa" } } } WaveSpawn { Name w3_08 WaitForAllDead w3_07 TotalCurrency 50 TotalCount 14 MaxActive 14 SpawnCount 14 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { ClassIcon pyro Health 200 Name Pyro Class Pyro Skill Expert WeaponRestrictions PrimaryOnly Attributes "AlwaysCrit" Item "hong kong cone" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w4_01 TotalCurrency 200 TotalCount 70 MaxActive 22 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.3 Where spawnbot Squad { TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 40 TotalCount 12 MaxActive 12 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot_right Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { Name w4_02 WaitForAllDead w4_01 TotalCurrency 60 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Sniper_Huntsman_Spammer } } } WaveSpawn { Name w4_03 WaitForAllDead w4_02 TotalCurrency 120 TotalCount 22 MaxActive 13 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { Name w4_04 WaitForAllDead w4_03 TotalCurrency 40 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0.3 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Heavy_Normal EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { Name w4_05 WaitForAllDead w4_04 TotalCurrency 100 TotalCount 16 MaxActive 16 SpawnCount 8 WaitBeforeStarting 0 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } TFBot { Template T_TFBot_Pyro_Flaregun } } } WaveSpawn { Name w4_06 WaitForAllDead w4_05 TotalCurrency 60 TotalCount 40 MaxActive 20 SpawnCount 20 WaitBeforeStarting 2 WaitBetweenSpawns 4 Where spawnbot_right Squad { TFBot { ClassIcon scout Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions SecondaryOnly } } } WaveSpawn { Name w4_07 WaitForAllDead w4_06 TotalCurrency 100 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun Attributes "HoldFireUntilFullReload" ItemAttributes { ItemName tf_weapon_shotgun_hwg "damage bonus" 0.33 } } } } WaveSpawn { WaitForAllDead w4_07 TotalCurrency 30 TotalCount 20 MaxActive 10 SpawnCount 10 WaitBeforeStarting 3 WaitBetweenSpawns 10 Where spawnbot_left Squad { TFBot { Template T_TFGateBot_Heavy_Normal EventChangeAttributes { Default { } RevertGateBotsBehavior { } } } } } WaveSpawn { WaitForAllDead w4_07 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 1 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Fist } } } WaveSpawn { WaitForAllDead w4_07 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 22000 Name Tank Speed 115 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w5_01 TotalCurrency 30 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "batsaber" Item "hong kong cone" } } } WaveSpawn { Name w5_02 WaitForAllDead w5_01 TotalCurrency 50 TotalCount 15 MaxActive 15 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst } } } WaveSpawn { Name w5_03 WaitForAllDead w5_02 TotalCurrency 100 TotalCount 7 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demoman } } } WaveSpawn { Name w5_04 WaitForAllDead w5_03 TotalCurrency 70 TotalCount 15 MaxActive 15 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Template T_TFBot_Scout_Shortstop } } } WaveSpawn { Name w5_05 WaitForAllDead w5_04 TotalCurrency 20 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Attributes "AlwaysCrit" Item "batsaber" Item "hong kong cone" } } } WaveSpawn { Name w5_06 WaitForAllDead w5_05 TotalCurrency 80 TotalCount 38 MaxActive 19 SpawnCount 19 WaitBeforeStarting 0 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_ScorchShot_FastShot Item "the flare gun" Item "benefactor's kanmuri" } } } WaveSpawn { Name w5_07 WaitForAllDead w5_06 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Scout_Fast Item "festive bat 2011" Item "benefactor's kanmuri" } } } WaveSpawn { Name w5_08 WaitForAllDead w5_07 TotalCurrency 80 TotalCount 48 MaxActive 24 SpawnCount 12 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot_right Squad { TFBot { ClassIcon scout_bat Health 125 Name Scout Class Scout Skill Expert WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "batsaber" Item "the crone's dome" } } } WaveSpawn { Name w5_09 WaitForAllDead w5_08 TotalCurrency 150 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 7 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { WaitForAllDead w5_09 TotalCurrency 170 TotalCount 12 MaxActive 18 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro_Flare_Spammer Item "the flare gun" Item "hong kong cone" Item "the rusty reaper" } TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_QuickUber } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { Name w6_01 TotalCurrency 100 TotalCount 40 MaxActive 20 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2.5 Where spawnbot Squad { TFBot { Template T_TFBot_Demoman Attributes "AlwaysCrit" Item "festive grenade launcher" } } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 TotalCurrency 300 TotalCount 7 MaxActive 4 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Item "mangnanimous monarch" Item "hong kong cone" } } } WaveSpawn { Name w6_02 WaitForAllDead w6_01 TotalCurrency 40 TotalCount 8 MaxActive 8 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot_right Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } WaveSpawn { WaitForAllDead w6_02 TotalCurrency 230 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 4 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Health 10000 Template T_TFBot_Chief_Pyro ItemAttributes { ItemName "hong kong cone" "attach particle effect" 13 } CharacterAttributes { "health regen" 1 } Item "hong kong cone" Item "the filamental" } } } WaveSpawn { WaitForAllDead w6_02 TotalCurrency 30 TotalCount 6 MaxActive 6 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 1 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demoman_Samurai } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target bombpath_arrows_clear_relay Action Trigger } DoneOutput { Target bombpath_wavefinished Action Trigger } WaveSpawn { TotalCurrency 150 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 30000 Name Tank Speed 75 StartingPathTrackNode boss_path2_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { Name w7_01 TotalCurrency 50 TotalCount 26 MaxActive 13 SpawnCount 13 WaitBeforeStarting 6 WaitBetweenSpawns 4 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_02 WaitForAllDead w7_01 TotalCurrency 150 TotalCount 50 MaxActive 20 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 5 Where spawnbot Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } WaveSpawn { Name w7_03 WaitForAllDead w7_02 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_03 WaitForAllDead w7_02 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_03 WaitForAllDead w7_02 TotalCurrency 40 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_04 WaitForAllDead w7_03 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_right Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_04 WaitForAllDead w7_03 TotalCurrency 50 TotalCount 2 MaxActive 2 SpawnCount 2 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w7_05 WaitForAllDead w7_04 TotalCurrency 50 TotalCount 5 MaxActive 5 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 9 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Scout_FAN } } } WaveSpawn { WaitForAllDead w7_05 TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 2 WaitBetweenSpawns 0 Where spawnbot Squad { Tank { Health 50000 Name Tank Speed 75 Skin 1 StartingPathTrackNode boss_path_1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } WaveSpawn { WaitForAllDead w7_05 TotalCurrency 80 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 10 WaitBetweenSpawns 8 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier Item "hong kong cone" } TFBot { Template T_TFBot_Giant_Heavyweapons Item "hong kong cone" } } } WaveSpawn { WaitForAllDead w7_05 TotalCurrency 50 TotalCount 10 MaxActive 10 SpawnCount 10 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot_left Squad { TFBot { Template T_TFBot_Demo_Burst Attributes "AlwaysCrit" } } } } } //This file has been generated by http://mvm.tf