//Mechanical Manufacture (Meltdown Advanced 3) //Author: Andrew Xtreme //Steam Link: https://steamcommunity.com/id/Xtremely2932/ #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1500 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission { Objective DestroySentries Where spawnbot BeginAtWave 1 RunForThisManyWaves 3 InitialCooldown 60 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 1 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Sniper Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper_Sydney_Sleeper } } Mission { Objective Spy Where spawnbot_mission_spy InitialCooldown 30 CooldownTime 30 DesiredCount 3 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Spy } } Mission { Objective Engineer Where spawnbot InitialCooldown 60 CooldownTime 60 DesiredCount 1 BeginAtWave 3 RunForThisManyWaves 1 TFBot { Template T_TFBot_Engineer_Sentry_Battle Attributes "TeleportToHint" } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 10 Where spawnbot Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } } WaveSpawn { Name w1aa TotalCurrency 50 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Where spawnbot Tank { Health 17500 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1a TotalCurrency 50 TotalCount 22 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_FAN } } WaveSpawn { Name w1a2 WaitForAllSpawned w1a TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 3 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon scout_bat WeaponRestrictions MeleeOnly Template T_TFBot_Giant_Scout } } WaveSpawn { Name w1b WaitForAllDead w1a2 TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 13 Where spawnbot TFBot { ClassIcon sniper_bow_multi Health 3300 Skill Expert Scale 1.75 Name "Giant Rapid Fire Bowman" Class Sniper Attributes "MiniBoss" Item "The Huntsman" ItemAttributes { ItemName "The Huntsman" "fire rate bonus" 0.6 } CharacterAttributes { "override footstep sound set" 7 "voice pitch scale" 0 "head scale" 0.7 "override footstep sound set" 5 "move speed bonus" 0.5 } } } WaveSpawn { Name w1b WaitForAllDead w1a2 TotalCurrency 50 TotalCount 30 MaxActive 8 SpawnCount 4 WaitBeforeStarting 3 WaitBetweenSpawns 4 Where spawnbot TFBot { Template T_TFBot_Scout_Sandman Attributes "AlwaysCrit" } } WaveSpawn { Name w1b WaitForAllDead w1a2 TotalCurrency 50 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 7 WaitBetweenSpawns 1.25 Where spawnbot_flank TFBot { Class Demoman Skill Normal } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 100 TotalCount 10 MaxActive 10 SpawnCount 5 WaitBeforeStarting 15 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Boxing_Heavy } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } TFBot { Template T_TFBot_Scout_Sandman_FastCharge Attributes "AlwaysCrit" } } } WaveSpawn { Name w1c WaitForAllSpawned w1b TotalCurrency 50 TotalCount 28 MaxActive 10 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot TFBot { Name Heavy Class HeavyWeapons Skill Normal MaxVisionRange 800 } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 100 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 18 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 150 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 13 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w1d WaitForAllSpawned w1c TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w1ee WaitForAllSpawned w1d TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot Tank { Health 20000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w1e WaitForAllDead w1d TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 25 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w1eeee WaitForAllDead w1d TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 7 WaitBetweenSpawns 3 Support 1 Where spawnbot TFBot { Class Soldier Skill Normal } } WaveSpawn { Name w1f WaitForAllSpawned w1e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 0 Where spawnbot TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire } } WaveSpawn { Name w1f WaitForAllSpawned w1e TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 18 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 20 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier Attributes AlwaysCrit } } WaveSpawn { Name w2a TotalCurrency 50 TotalCount 20 MaxActive 12 SpawnCount 2 WaitBeforeStarting 7 WaitBetweenSpawns 3 Where spawnbot Squad { TFBot { Class Soldier ClassIcon soldier_burstfire Name "Burst Fire Soldier" Skill Normal WeaponRestrictions PrimaryOnly Attributes HoldFireUntilFullReload ItemAttributes { ItemName "TF_WEAPON_ROCKETLAUNCHER" "faster reload rate" 1.5 "fire rate bonus" 0.05 "clip size penalty" 0.75 "projectile spread angle penalty" 3 "Projectile speed increased" 0.65 } } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Pyro } TFBot { Template T_TFBot_Giant_Scout } } } WaveSpawn { Name w2b WaitForAllSpawned w2a TotalCurrency 50 TotalCount 32 MaxActive 8 SpawnCount 4 WaitBeforeStarting 12 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w2cc WaitForAllSpawned w2b TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot Tank { Health 18000 Name "tankboss" Speed 75 StartingPathTrackNode boss_path_same OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2c WaitForAllSpawned w2b TotalCurrency 50 TotalCount 20 MaxActive 16 SpawnCount 2 WaitBeforeStarting 12 WaitBetweenSpawns 1.5 Where spawnbot_flank TFBot { Template T_TFBot_Soldier_RocketPush Attributes AlwaysCrit } } WaveSpawn { Name w2c1 WaitForAllSpawned w2c TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 4 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w2d WaitForAllDead w2c1 TotalCurrency 150 TotalCount 10 MaxActive 6 SpawnCount 2 WaitBeforeStarting 0 WaitBetweenSpawns 12 Where spawnbot Squad { TFBot { Name "Giant Demoman" Template T_TFBot_Giant_Demo_RapidFire Attributes "AlwaysCrit" } TFBot { Name "Big-Heal Medic" Template T_TFBot_Medic_BigHeal } } } WaveSpawn { Name w2d WaitForAllDead w2c1 TotalCurrency 50 TotalCount 32 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot TFBot { Class Scout Skill Normal MaxVisionRange 800 } } WaveSpawn { Name w2d WaitForAllDead w2c1 TotalCurrency 50 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 3 WaitBetweenSpawns 2 Where spawnbot_flank TFBot { Template T_TFBot_Pyro_Flaregun } } WaveSpawn { Name w2e WaitForAllSpawned w2d TotalCurrency 150 TotalCount 3 MaxActive 2 SpawnCount 1 WaitBeforeStarting 13 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Heavyweapons_Heater } } } WaveSpawn { Name w2e WaitForAllSpawned w2d TotalCurrency 50 TotalCount 30 MaxActive 12 SpawnCount 3 WaitBeforeStarting 14 WaitBetweenSpawns 3 Where spawnbot TFBot { Template T_TFBot_Demo_Burst } } WaveSpawn { Name w2ff WaitForAllSpawned w2e TotalCurrency 300 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 1 Where spawnbot Tank { Health 30000 Name "tankboss" Speed 75 Skin 1 StartingPathTrackNode boss_path_alt OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name w2f WaitForAllSpawned w2e TotalCurrency 150 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro } } WaveSpawn { Name w2f WaitForAllSpawned w2e TotalCurrency 50 TotalCount 50 MaxActive 8 SpawnCount 4 WaitBeforeStarting 15 WaitBetweenSpawns 4 Support 1 Where spawnbot TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name w2fff WaitForAllDead w2ff TotalCurrency 50 TotalCount 25 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank TFBot { Class HeavyWeapons Skill Easy Attributes "AlwaysCrit" } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_endurance_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3a TotalCurrency 200 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 30 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons_Shotgun } } WaveSpawn { Name w3a TotalCurrency 100 TotalCount 4 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 12 Where spawnbot TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } } WaveSpawn { Name w3a TotalCurrency 50 TotalCount 28 MaxActive 7 SpawnCount 1 WaitBeforeStarting 8 WaitBetweenSpawns 1.25 Where spawnbot_flank TFBot { Class Demoman Skill Hard } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 22 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Name "Giant Regen Medic" Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name w3b WaitForAllSpawned w3a TotalCurrency 50 TotalCount 20 MaxActive 10 SpawnCount 2 WaitBeforeStarting 17 WaitBetweenSpawns 2 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Scout_FAN } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 200 TotalCount 9 MaxActive 6 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 15 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_SlowBarrage } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } TFBot { Name "Quick Uber Medic" Template T_TFBot_Medic_QuickUber } } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 26 MaxActive 8 SpawnCount 2 WaitBeforeStarting 17 WaitBetweenSpawns 2 Where spawnbot TFBot { Class Scout Skill Hard MaxVisionRange 800 } } WaveSpawn { Name w3c WaitForAllSpawned w3b TotalCurrency 50 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBeforeStarting 23 WaitBetweenSpawns 4 Where spawnbot_flank TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 100 TotalCount 6 MaxActive 4 SpawnCount 2 WaitBeforeStarting 15 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit } } WaveSpawn { Name w3d WaitForAllSpawned w3c TotalCurrency 50 TotalCount 21 MaxActive 9 SpawnCount 3 WaitBeforeStarting 20 WaitBetweenSpawns 3 Where spawnbot TFBot { ClassIcon heavy_deflector Skill Hard Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" MaxVisionRange 800 ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } } WaveSpawn { Name w3e1 WaitForAllDead w3d TotalCurrency 100 TotalCount 3 MaxActive 3 SpawnCount 1 WaitBeforeStarting 5 WaitBetweenSpawns 15 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name w3e2 WaitForAllSpawned w3e1 TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Demoman Attributes "AlwaysCrit" } } WaveSpawn { Name w3e WaitForAllDead w3d TotalCurrency 100 TotalCount 36 MaxActive 9 SpawnCount 3 WaitBeforeStarting 10 WaitBetweenSpawns 2 Where spawnbot Where spawnbot_flank TFBot { Class Demoman Skill Hard } } WaveSpawn { Name w3f WaitForAllSpawned w3e2 TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 2 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Demo_Burst } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Name w3f1 WaitForAllSpawned w3f TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_burstfire Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name w3f1 WaitForAllSpawned w3f TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 21 WaitBetweenSpawns 10 Where spawnbot TFBot { ClassIcon soldier_burstfire Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Name w3ff WaitForAllDead w3e TotalCurrency 50 TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 1 WaitBetweenSpawns 2.5 Support 1 Where spawnbot Where spawnbot_flank TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Name w3ff WaitForAllDead w3e TotalCurrency 50 TotalCount 50 MaxActive 3 SpawnCount 1 WaitBeforeStarting 4 WaitBetweenSpawns 2 Support 1 Where spawnbot TFBot { Class Pyro Skill Normal CharacterAttributes { "airblast disabled" 1 } } } WaveSpawn { Name w3f1 WaitForAllDead w3f TotalCurrency 50 TotalCount 50 MaxActive 6 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 3 Support 1 Where spawnbot_flank Squad { TFBot { Template T_TFBot_Scout_Bonk Attributes "AlwaysCrit" } } } } }