//This file has been generated by http://mvm.tf //difficulty: Normal #base robot_giant.pop #base robot_standard.pop #base robot_gatebot.pop population { StartingCurrency 400 RespawnWaveTime 8 CanBotsAttackWhileInSpawnRoom no Mission { Objective Sniper Where spawnbot_main1 BeginAtWave 4 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main0 BeginAtWave 5 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Skill Normal Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_main0 BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Sniper } } Mission { Objective Spy Where spawnbot_main1 BeginAtWave 6 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 2 TFBot { Template T_TFBot_Spy } } Mission { Objective Spy Where spawnbot_main1 BeginAtWave 7 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Spy } } Mission { Objective Sniper Where spawnbot_mission_sniper1 BeginAtWave 8 RunForThisManyWaves 1 InitialCooldown 30 CooldownTime 30 DesiredCount 4 TFBot { Template T_TFBot_Sniper } } Templates { T_TFBot_Micro_SentryBuster { Health 250 Name "Micro Sentry Buster" Scale 0.75 Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.25 } } T_TFBot_Mini_SentryBuster { Health 500 Name "Mini Sentry Buster" Class Demoman Skill Expert WeaponRestrictions MeleeOnly Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "the ullapool caber" CharacterAttributes { "move speed bonus" 4 "damage force reduction" 0.75 "airblast vulnerability multiplier" 0.75 "override footstep sound set" 7 "cannot be backstabbed" 0 "Blast radius decreased" 0.5 } } T_TFGateBot_Scout_Normal { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" } MVM_TF_Santa_Heavy { Health 300 Name "Santa Heavy" BehaviorModifiers Mobber Class HeavyWeapons Skill Normal WeaponRestrictions MeleeOnly Attributes "AlwaysCrit" Item "tf_weapon_minigun" Item "tf_weapon_shotgun_hwg" Item "the holiday punch" Item "the b.m.o.c." Item "the all-father" ItemAttributes { ItemName "the b.m.o.c." "attach particle effect" 30 "set item tint RGB" 12073019 } } MVM_TF_Moonraker { Health 175 Name Moonraker Class Pyro Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "the back scratcher" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 32 } } MVM_TF_Moonman { Health 175 Name Moonman Class Pyro Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_flamethrower" Item "the manmelter" Item "tf_weapon_fireaxe" Item "the bubble pipe" ItemAttributes { ItemName "the manmelter" "override projectile type" 13 "faster reload rate" -1 "fire rate bonus" 0.3 "SPELL: set item tint RGB" 4 } ItemAttributes { ItemName "the bubble pipe" "attach particle effect" 17 } } MVM_TF_Pirate { Health 175 Name Pirate Class Demoman Skill Expert Item "the loose cannon" Item "the splendid screen" Item "the scottish handshake" Item "the buccaneer's bicorne" ItemAttributes { ItemName "the buccaneer's bicorne" "attach particle effect" 8 } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w1_pistols TotalCurrency 300 TotalCount 45 MaxActive 15 SpawnCount 5 Where spawnbot_main0 WaitBeforeStarting 5 WaitBetweenSpawns 8 Squad { TFBot { Health 125 Name "Pistol Scout" Class Scout Skill Easy WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "ttg max pistol - poker night" Item "tf_weapon_bat" Item "the galvanized gibus" CharacterAttributes { "fire rate penalty" 1.5 "move speed penalty" 0.5 } } } } WaveSpawn { Name w1_demoknights TotalCurrency 200 TotalCount 30 MaxActive 10 SpawnCount 5 Where spawnbot_upper0 Where spawnbot_main0_squad WaitBeforeStarting 10 WaitBetweenSpawns 5 Squad { TFBot { Skill Normal Template T_TFBot_Demoman_Knight } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w2_foddersollys TotalCurrency 200 TotalCount 60 MaxActive 20 SpawnCount 10 Where spawnbot_main1 WaitBeforeStarting 5 WaitBetweenSpawns 4 Squad { TFBot { Health 160 Name "Cannon Fodder" Class Soldier Skill Easy Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the galvanized gibus" CharacterAttributes { "fire rate penalty" 2 "move speed bonus" 1.1 } } } } WaveSpawn { Name w2_scoutpyros TotalCurrency 400 TotalCount 48 MaxActive 16 SpawnCount 8 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the galvanized gibus" } TFBot { BehaviorModifiers Iddler Template T_TFBot_Pyro_Flaregun } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w3_support TotalCurrency 300 TotalCount 40 MaxActive 16 SpawnCount 4 Where spawnbot_upper1 WaitBeforeStarting 0 WaitBetweenSpawns 6 Support 1 Squad { TFBot { Health 125 Name Scout Class Scout Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" CharacterAttributes { "melee attack rate bonus" 1.3 } } } } WaveSpawn { Name w3_bowmen TotalCurrency 100 TotalCount 50 MaxActive 30 SpawnCount 10 Where spawnbot_main0 WaitBeforeStarting 0 WaitBetweenSpawns 6 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w3_boss WaitForAllDead w3_bowmen TotalCurrency 100 TotalCount 1 MaxActive 1 SpawnCount 1 Where spawnbot_main0 WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Skill Hard Template T_TFBot_Giant_Heavyweapons } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w4_demoknights TotalCurrency 400 TotalCount 60 MaxActive 30 SpawnCount 10 Where spawnbot_main1_slow WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Demoman_Knight } } } WaveSpawn { Name w4_demoboss TotalCurrency 200 TotalCount 4 MaxActive 4 SpawnCount 1 Where spawnbot_main1_slow WaitBeforeStarting 0 WaitBetweenSpawns 4 Squad { TFBot { Health 4500 Template T_TFBot_Giant_DemoMan_PrinceTavish } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w5_fodder TotalCurrency 200 TotalCount 30 MaxActive 30 SpawnCount 10 Where spawnbot_main0 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Health 190 Name "Canon Fodder" Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the galvanized gibus" } } } WaveSpawn { Name w5_pistolscouts TotalCurrency 100 TotalCount 35 MaxActive 35 SpawnCount 7 Where spawnbot_upper0 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 125 Name "Pistol Scout" Class Scout Skill Normal WeaponRestrictions SecondaryOnly Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the galvanized gibus" } } } WaveSpawn { Name w5_bowmen WaitForAllDead w5_pistolscouts TotalCurrency 200 TotalCount 30 MaxActive 15 SpawnCount 5 Where spawnbot_main1 WaitBeforeStarting 0 WaitBetweenSpawns 2 Squad { TFBot { Template T_TFBot_Sniper_Huntsman } } } WaveSpawn { Name w5_boxers WaitForAllDead w5_pistolscouts TotalCurrency 100 TotalCount 24 MaxActive 16 SpawnCount 8 Where spawnbot_main2 WaitBeforeStarting 0 WaitBetweenSpawns 3 Squad { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Champ } } } WaveSpawn { Name w5_boss WaitForAllDead w5_pistolscouts TotalCurrency 200 TotalCount 3 MaxActive 3 SpawnCount 1 Where spawnbot_main1 WaitBeforeStarting 10 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer_Reload } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w7_boss TotalCurrency 400 TotalCount 18 MaxActive 18 SpawnCount 6 Where spawnbot_upper1 WaitBeforeStarting 0 WaitBetweenSpawns 8 Squad { TFBot { Template T_TFBot_Giant_Soldier } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w7_support TotalCurrency 200 TotalCount 10 MaxActive 20 SpawnCount 10 Where spawnbot_main1 WaitBeforeStarting 0 WaitBetweenSpawns 4 Support 1 Squad { TFBot { Health 250 Name "Shovel Fodder" Class Soldier Skill Normal WeaponRestrictions MeleeOnly Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the galvanized gibus" } } } } Wave { WaitWhenDone 65 Checkpoint Yes StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action Trigger } WaveSpawn { Name w8_heavyboy TotalCurrency 400 TotalCount 7 MaxActive 35 SpawnCount 7 Where spawnbot_main0 WaitBeforeStarting 2 WaitBetweenSpawns 4 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } TFBot { Template T_TFBot_Medic } } } WaveSpawn { Name w8_fodderscouts TotalCurrency 200 TotalCount 45 MaxActive 30 SpawnCount 5 Where spawnbot_main1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 125 Name "Fodder Scouts" Class Scout Skill Normal Item "tf_weapon_scattergun" Item "tf_weapon_pistol_scout" Item "tf_weapon_bat" Item "the galvanized gibus" } } } WaveSpawn { Name w8_foddersollys WaitForAllDead w8_heavyboy TotalCurrency 100 TotalCount 35 MaxActive 30 SpawnCount 5 Where spawnbot_main1 WaitBeforeStarting 0 WaitBetweenSpawns 1 Squad { TFBot { Health 200 Name "Canon Fodder" Class Soldier Skill Normal Item "tf_weapon_rocketlauncher" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "the galvanized gibus" CharacterAttributes { "fire rate bonus" 1.3 } } } } WaveSpawn { Name w8_soldiertrio1 WaitForAllDead w8_heavyboy TotalCurrency 300 TotalCount 1 MaxActive 15 SpawnCount 1 Where spawnbot_main0 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 2000 Template T_TFBot_Giant_Soldier_Extended_Battalion } } } WaveSpawn { Name w8_soldiertrio2 WaitForAllDead w8_heavyboy TotalCurrency 300 TotalCount 1 MaxActive 15 SpawnCount 1 Where spawnbot_main0 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 2000 Template T_TFBot_Giant_Soldier_Extended_Concheror } } } WaveSpawn { Name w8_soldiertrio3 WaitForAllDead w8_heavyboy TotalCurrency 300 TotalCount 1 MaxActive 15 SpawnCount 1 Where spawnbot_main0 WaitBeforeStarting 1 WaitBetweenSpawns 10 Squad { TFBot { Health 2000 Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } } } } } //This file has been generated by http://mvm.tf