//Normal mission of Shiverpeak by Super Somario #base robot_giant.pop #base robot_standard.pop #base robot_shiverpeak.pop WaveSchedule { StartingCurrency 600 RespawnWaveTime 3 CanBotsAttackWhileInSpawnRoom no Mission // sentry buster { Objective DestroySentries InitialCooldown 20 Where spawnbot BeginAtWave 1 RunForThisManyWaves 6 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster Attributes DisableDodge } } Mission { Objective Sniper InitialCooldown 10 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Easy } } Mission { Objective Spy InitialCooldown 30 Where spawnbot BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 30 DesiredCount 2 TFBot { Class Spy Skill Easy } } Wave //Cash amount $500+100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave01a" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 Where spawnbot TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } WaveSpawn { Name "Wave01b" WaitForAllDead "Wave01a" TotalCurrency 100 TotalCount 18 MaxActive 6 SpawnCount 6 Where spawnbot TFBot { Class Scout Skill Easy } } WaveSpawn { Name "Wave01b" WaitForAllDead "Wave01a" TotalCurrency 100 TotalCount 10 MaxActive 5 SpawnCount 5 WaitBeforeStarting 5 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "Wave01c" WaitForAllDead "Wave01b" TotalCurrency 100 TotalCount 15 MaxActive 5 SpawnCount 5 Where spawnbot TFBot { Class Pyro Skill Easy } } WaveSpawn { Name "Wave01c" WaitForAllDead "Wave01b" TotalCurrency 100 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 5 WaitBetweenSpawns 5 Where spawnbot TFBot { Template T_TFBot_Demoman_Knight_Bottle } } } Wave //Cash amount $600+100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 15 TotalCurrency 450 Tank { Health 15000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave02" TotalCurrency 150 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBeforeStarting 30 WaitBetweenSpawns 5 Where spawnbot RandomChoice { TFBot { Template T_TFBot_Demoman_Knight_Bottle } TFBot { Template T_TFBot_Demoman_Knight } } } } Wave //Cash amount $700+100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave03a" TotalCurrency 300 TotalCount 60 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 3 Where spawnbot Where spawnbot_flank RandomSpawn 1 RandomChoice { TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Yeti } TFBot { Template T_TFBot_Heavyweapons_Heavyweight_Yeti Item "Gloves of Running Urgently MvM" ClassIcon heavy_gru } TFBot { Template T_TFBot_Heavyweapons_Shotgun } } } WaveSpawn { Name "Wave03a" TotalCurrency 300 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBeforeStarting 15 WaitBetweenSpawns 10 Where spawnbot TFBot { Template T_TFBot_Giant_Soldier } } WaveSpawn { Name "Wave03s" TotalCurrency 100 TotalCount 100 MaxActive 3 SpawnCount 3 WaitBeforeStarting 5 WaitBetweenSpawns 10 Where spawnbot Support 1 TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly ClassIcon scout_bat } } } Wave //Cash amount $600+100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave04as" TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "Wave04a" TotalCurrency 50 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot_flank TFBot { Template T_TFBot_Sniper_Huntsman } } WaveSpawn { Name "Wave04a" TotalCurrency 200 TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 Where spawnbot TFBot { Template T_TFBot_Giant_Heavyweapons } } WaveSpawn { Name "Wave04b" WaitForAllDead "Wave04a" TotalCurrency 200 TotalCount 4 MaxActive 2 SpawnCount 2 WaitBeforeStarting 5 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "Wave04b" WaitForAllDead "Wave04as" TotalCurrency 100 TotalCount 30 MaxActive 12 SpawnCount 4 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot Squad { TFBot { Class Pyro Skill Easy Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_Sniper_Huntsman } } } } Wave //Cash amount $900+100 bonus { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave05a" TotalCurrency 100 TotalCount 30 MaxActive 6 SpawnCount 6 Where spawnbot TFBot { Class Demoman Skill Easy } } WaveSpawn { Name "Wave05a" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 Where spawnbot WaitBeforeStarting 10 WaitBetweenSpawns 10 TFBot { Template T_TFBot_Giant_Pyro Skill Easy } } WaveSpawn { Name "Wave05gauntlet" TotalCurrency 100 TotalCount 10 MaxActive 2 SpawnCount 2 Where spawnbot_flank WaitBeforeStarting 5 WaitBetweenSpawns 5 TFBot { Template T_TFBot_Heavyweapons_Fist } } WaveSpawn { Name "Wave05b" WaitForAllDead "Wave05a" TotalCurrency 100 TotalCount 20 MaxActive 4 SpawnCount 4 Where spawnbot TFBot { Class Soldier Skill Easy } } WaveSpawn { Name "Wave05b" WaitForAllDead "Wave05a" TotalCurrency 200 TotalCount 6 MaxActive 4 SpawnCount 2 Where spawnbot WaitBeforeStarting 5 WaitBetweenSpawns 10 Squad { TFBot { Template T_TFBot_Giant_DemoMan_PrinceTavish } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "Wave05b" WaitForAllDead "Wave05a" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 10 WaitBetweenSpawns 0 TotalCurrency 300 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } } Wave //Cash amount $600 { StartWaveOutput { Target wave_start_relay Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } WaitWhenDone 65 Checkpoint Yes WaveSpawn { Name "Wave06a" TotalCurrency 200 TotalCount 50 MaxActive 10 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 2 Where spawnbot RandomChoice { TFBot { Class Scout Skill Easy } TFBot { Class Scout Skill Easy WeaponRestrictions SecondaryOnly } TFBot { Class Scout Skill Easy WeaponRestrictions MeleeOnly } } } WaveSpawn { Name "Wave06a" TotalCurrency 100 TotalCount 2 MaxActive 2 SpawnCount 1 WaitBeforeStarting 20 WaitBetweenSpawns 20 Where spawnbot_flank TFBot { Template T_TFBot_Giant_Demoman } } WaveSpawn { Name "Wave06b1" WaitForAllDead "Wave06a" TotalCurrency 100 TotalCount 9 MaxActive 3 SpawnCount 3 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Squad { TFBot { Template T_TFBot_Giant_Soldier_Crit } TFBot { Template T_TFBot_Medic_QuickFix } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Name "Wave06b2" WaitForAllSpawned "Wave06b1" TotalCount 1 MaxActive 1 SpawnCount 1 WaitBeforeStarting 0 WaitBetweenSpawns 0 TotalCurrency 100 Tank { Health 30000 Speed 75 Name "tankboss" StartingPathTrackNode "tank_path_1" Skin 1 OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Name "Wave06s" WaitForAllDead "Wave06a" TotalCurrency 200 TotalCount 100 MaxActive 5 SpawnCount 5 WaitBeforeStarting 0 WaitBetweenSpawns 0 Where spawnbot Where spawnbot_flank Support 1 RandomChoice { TFBot { Template T_TFBot_Demoman_Knight } TFBot { Template T_TFBot_Demoman_Knight_Bottle } } } } }