//All these templates where created by A+drew //you can use these templates but the ones that say andrew on it you'll have to DM me and ask me to us the templates WaveSchedule { Templates { /////////////////////////////////// ////////////STANDARD/////////////// /////////////////////////////////// T_TFBot_Medic_Bullet_Vac_Andrew { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 0.9 "medigun bullet resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Blast_Vac_Andrew { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 0.9 "medigun blast resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Medic_Fire_Vac_Andrew { Name "Vaccinator Medic" Health 200 Class Medic Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 0.9 "medigun fire resist passive" 0.9 "medigun charge is resists" 4 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 } } T_TFBot_Sniper_Jarate_Andrew { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Health 300 Skill Normal Name "Lomanade Sales Man" Class Sniper Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "the anger" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } T_TFBot_Sniper_Minigiant_Jarate_Andrew { ClassIcon sniper_jarate WeaponRestrictions SecondaryOnly Scale 1.4 Health 1000 Skill Expert Name "Jarate Sniper" Class Sniper Item "tf_weapon_sniperrifle" Item "jarate" Item "tf_weapon_club" Item "the anger" CharacterAttributes { "effect bar recharge rate increased" .01 "fire rate penalty" 2 } } T_TFBot_Soldier_Laser_Andrew { ClassIcon soldier_mangler Health 200 Skill Hard Name "Laser Soldier" Class Soldier Item "the cow mangler 5000" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" Item "tyrant's helm" ItemAttributes { ItemName "the cow mangler 5000" "set item tint rgb" 11053598 "override projectile type" 13 } } T_TFBot_Soldier_Stun_Andrew { ClassIcon soldier_stun Health 200 Skill Expert Name "Stun Soldier" Class Soldier Item "warbird_rocketlauncher_warhawk" Item "the lucky shot" Item "tf_weapon_shotgun_soldier" Item "tf_weapon_shovel" ItemAttributes { ItemName "warbird_rocketlauncher_warhawk" "rocket specialist" 2 "slow enemy on hit major" 3 "set_item_texture_wear" 0.2 } } T_TFBot_Soldier_Bison_Bomber { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Bison Bomber Soldier" Class Soldier Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "Tyrant's Helm" "set item tint RGB" 1315860 } CharacterAttributes { "override projectile type" 17 } } T_TFBot_Demoman_Sticky_Andrew { ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Sticky Bomber Demo" Class Demoman Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1.2 "stickybomb charge rate" -3 "sticky arm time bonus" 2 } } T_TFBot_Demoman_Sticky_Crit_Andrew { ClassIcon demo_sticky_daan WeaponRestrictions SecondaryOnly Health 175 Skill Normal Name "Sticky Bomber Demo" Class Demoman Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "demoman hallmark" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "is_passive_weapon" 1 "override projectile type" 15 } ItemAttributes { ItemName "TF_WEAPON_PIPEBOMBLAUNCHER" "damage bonus" 1.2 "stickybomb charge rate" -3 "sticky arm time bonus" 2 } } T_TFBot_Medic_Kritz_Andrew { ClassIcon medic_kritz Health 175 Name "Kritz Medic" Class Medic Skill Expert WeaponRestrictions SecondaryOnly Attributes "SpawnWithFullCharge" ItemAttributes { ItemName "the kritzkrieg" "uber duration bonus" 2000 } CharacterAttributes { "bot medic uber health threshold" 500 } Item "the kritzkrieg" } T_TFBot_Scout_Soda_Popper_Andrew { ClassIcon scout_pop Name "Soda Popper Scout" Class Scout Skill Expert Item "the soda popper" Item "Bonk Helm" MaxVisionRange 500 ItemAttributes { ItemName "the soda popper" "faster reload rate" 1.6 "scattergun knockback mult" 1.5 "damage bonus" 0.65 } ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } } T_TFBot_Scout_Cola { Name "Crit-a-Cola Scout" Class Scout Skill Easy Item "crit-a-cola" Item "Bonk Helm" WeaponRestrictions PrimaryOnly ClassIcon scout_cola Health 125 ItemAttributes { ItemName "Bonk Helm" "set item tint rgb" 8208497 } CharacterAttributes { "effect bar recharge rate increased" 0.55 } } T_TFBot_Demoman_Cbt { ClassIcon scout_stun WeaponRestrictions PrimaryOnly Health 175 Skill Normal Name "Ball Shooter Demoman" Class Demoman Attributes "AlwaysCrit" Item "tf_weapon_grenadelauncher" Item "tf_weapon_pipebomblauncher" Item "tf_weapon_bottle" Item "sober stuntman" ItemAttributes { ItemName "TF_WEAPON_GRENADELAUNCHER" "custom projectile model" "models/weapons/w_models/w_baseball.mdl" "damage bonus" 1.2 "blast radius increased" 0.01 "fuse bonus" 999 "mod stun waist high airborne" 1 } } T_TFBot_Soldier_Dummy { Health 200 Skill Hard Name "Idiot Robot Soldier" Class Soldier Item "tf_weapon_rocketlauncher" Item "Idiot Box" Item "Shoestring Budget" Item "Steel Pipes" } T_TFBot_Soldier_Charged_Andrew { Class Soldier Skill Normal ClassIcon soldier_crit Item "The Original" Attributes AlwaysCrit Name "Charged Soldier" ItemAttributes { ItemName "The Original" "faster reload rate" 0.2 "fire rate bonus" 2 "Projectile speed increased" 0.5 "damage penalty" 0.7 } } T_TFBot_Pyro_Gas_Passer_Explosive_Crutch //This bot will lose 10hp each second and cannot be killed until it reaches 0hp { Health 300 Class Pyro Skill Expert Name "Health Drainer E.O.I Pyro" ClassIcon gascann_explode_crutch WeaponRestrictions SecondaryOnly BehaviorModifiers Push Attributes "IgnoreFlag" Item "The Gas Passer" Item "The Crone's Dome" Item "the exorcizor" ItemAttributes { ItemName "The Gas Passer" "attach particle effect" 9 "turn to gold" 1 "airblast disabled" 0 "dmg penalty vs players" 0.2 "explode_on_ignite" 1 "item_meter_charge_rate" 4 "disable weapon switch" 1 } CharacterAttributes { "health drain" -10 "cannot be backstabbed" 1 "cannot pick up intelligence" 1 "dmg from melee increased" 0 "dmg from ranged reduced" 0 } } T_TFBot_Pyro_Gas_Passer_Andrew { ClassIcon pyro_gascann WeaponRestrictions SecondaryOnly Health 175 Skill Hard Name "Gas Passer Pyro" Class Pyro Item "tf_weapon_flamethrower" Item "The Gas Passer" Item "tf_weapon_fireaxe" Item "brigade helm" ItemAttributes { ItemName "The Gas Passer" "effect bar recharge rate increased" .01 "fire rate penalty" 3 } } T_TFBot_Pyro_Flare_Flame_Andrew { ClassIcon pyro_flare WeaponRestrictions PrimaryOnly Name "Flare Flame Pyro" Health 175 Class Pyro Skill Hard Attributes "AlwaysFireWeapon" Item "the flare gun" Item "brigade helm" ItemAttributes { ItemName "the flare gun" "is_passive_weapon" 1 } } T_TFBot_Heavy_Deflector { ClassIcon heavy_deflector Health 300 Skill Normal Name "Deflector Heavy" Class HeavyWeapons Item "deflector" Item "the u-clank-a" ItemAttributes { ItemName "Deflector" "attack projectiles" 1 } } T_TFBot_Demoman_Loosecannon { ClassIcon demo_loosecannon Name "Loose Cannon Demoman" Template T_TFBot_Demoman Item "the loose cannon" ItemAttributes { ItemName "The Loose Cannon" "reload time decreased" 0.8 "grenade launcher mortar mode" 0 } } T_TFBot_Soldier_Bison_Oil_Andrew { ClassIcon soldier_bison WeaponRestrictions SecondaryOnly Health 200 Skill Normal Name "Oil Bison Soldier" Class Soldier Item "tf_weapon_rocketlauncher" Item "the righteous bison" Item "tf_weapon_shovel" ItemAttributes { ItemName "The Righteous Bison" "set item tint rgb" 3953681 "slow enemy on hit major" 3 } } T_TFBot_Soldier_Conch_Laser_Andrew { ClassIcon soldier_mangler_conch Health 200 Skill Expert Name "Conch Laser Soldier" Class Soldier Attributes SpawnWithFullCharge Item "the cow mangler 5000" Item "the concheror" Item "tf_weapon_shovel" Item "Tyrant's Helm" ItemAttributes { ItemName "the cow mangler 5000" "energy weapon penetration" 1 "projectile penetration" 1 "reveal disguised victim on hit" 1 "override projectile type" 13 } ItemAttributes { ItemName "the concheror" "increase buff duration" 9.0 } } T_TFBot_Engineer_Battalion_Pomson_Andrew { Class Engineer Name "Battalion Pomson Engineer" ClassIcon engineer_pomson Skill Hard Attributes DisableDodge Attributes AlwaysCrit Attributes SpawnWithFullCharge Atrributes Aggressive Item "The Pomson 6000" Item "the battalion's backup" WeaponRestrictions PrimaryOnly BehaviorModifiers Push ItemAttributes { ItemName "the battalion's backup" "increase buff duration" 9.0 } } /////////////////////////////////////// //////////////GIANTS/////////////////// /////////////////////////////////////// T_TFBot_Giant_Pyro_Oil_Andrew { ClassIcon pyro_oil_giant Name "Giant Oil Pyro" Health 3000 Class Pyro Skill Expert Attributes MiniBoss Item "tf_weapon_flamethrower" Item "brigade helm" ItemAttributes { ItemName tf_weapon_flamethrower "weapon burn dmg increased" 2 "weapon burn time increased" 2 } CharacterAttributes { "move speed bonus" 0.4 "airblast vulnerability multiplier" 0.25 } } T_TFBot_Giant_Medic_Bullet_Vac_Andrew { Name "Giant Bullet Vaccinator Medic" Class Medic Health 4500 Attributes MiniBoss Skill Expert ClassIcon medic_bullet WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBullets Attributes BulletImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun bullet resist deployed" 2 "medigun bullet resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 8 } } T_TFBot_Giant_Medic_Blast_Vac_Andrew { Name "Giant Blast Vaccinator Medic" Class Medic Health 4500 Attributes MiniBoss Skill Expert ClassIcon medic_blast WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorBlast Attributes BlastImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun blast resist deployed" 2 "medigun blast resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 8 } } T_TFBot_Giant_Medic_Fire_Vac_Andrew { Name "Giant Fire Vaccinator Medic" Class Medic Health 4500 Attributes MiniBoss Skill Expert ClassIcon medic_fire WeaponRestrictions SecondaryOnly Attributes SpawnWithFullCharge Attributes VaccinatorFire Attributes FireImmune ItemAttributes { ItemName "TF_WEAPON_MEDIGUN" "lunchbox adds minicrits" 3 "heal rate bonus" 10 "medigun fire resist deployed" 2 "medigun fire resist passive" 2 "medigun charge is resists" 3 "uber duration bonus" 444 "ubercharge rate bonus" 200 } CharacterAttributes { "bot medic uber health threshold" 444 "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 8 } } T_TFBot_Giant_Scout_Cola { Name "Giant Crit-a-Cola Scout" Class Scout Skill Easy Item "crit-a-cola" Item "Bonk Helm" WeaponRestrictions MeleeOnly ClassIcon scout_cola_giant Health 1600 Attributes MiniBoss CharacterAttributes { "damage force reduction" 0.7 "airblast vulnerability multiplier" 0.7 "override footstep sound set" 5 "effect bar recharge rate increased" 0.55 } } T_TFBot_Giant_Pyro_Flare_Barrage { ClassIcon pyro_flare_rain_nys Name "Giant Flare Barrage Pyro" Class Pyro Skill Expert Health 4200 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes MiniBoss Item "The Flamboyant Flamenco" Item "trickster's turnout gear" ItemAttributes { ItemName "the scorch shot" "attach particle effect" 701 "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .15 } ItemAttributes { ItemName "The Flamboyant Flamenco" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 } } T_TFBot_Giant_Pyro_Major_Flare { ClassIcon pyro_flare_rain_nys Name "Major Flare" Class Pyro Skill Expert Health 4200 Item "The Scorch Shot" WeaponRestrictions SecondaryOnly Attributes AlwaysCrit Attributes MiniBoss Item "The Flamboyant Flamenco" Item "trickster's turnout gear" ItemAttributes { ItemName "the scorch shot" "attach particle effect" 701 "fire rate bonus" .1 "projectile spread angle penalty" 9 "damage penalty" 2 "Projectile speed increased" .15 } ItemAttributes { ItemName "The Flamboyant Flamenco" "attach particle effect" 78 } CharacterAttributes { "move speed bonus" .5 "override footstep sound set" 6 "airblast vulnerability multiplier" .1 "damage force reduction" .2 "airblast vertical vulnerability multiplier" .5 "health regen" 50 } } T_TFBot_Giant_Soldier_Super_Chad { Class Soldier Name "Giant Super Burst Fire Soldier" ClassIcon soldier_burstfire Health 3300 Skill Expert WeaponRestrictions PrimaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "powerhouse_rocketlauncher_shellshocker" Item "the shogun's shoulder guard" Item "Tyrant's Helm" Tag "bot_giant" ItemAttributes { ItemName "Tyrant's Helm" "attach particle effect" 29 "set item tint RGB" 1315860 } ItemAttributes { ItemName "powerhouse_rocketlauncher_shellshocker" "set_item_texture_wear" 0.2 "damage bonus" 4.0 "faster reload rate" 0.4 "fire rate bonus" 0.2 "clip size upgrade atomic" 5.0 "attach particle effect" 704 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 3 "Projectile speed increased" 0.9 } } T_TFBot_Giant_Soldier_Grapple_Andrew { Class Soldier Name "Giant Grapple Hook Soldier" ClassIcon grappling_hook_giant Skill Expert Health 5000 WeaponRestrictions MeleeOnly Attributes MiniBoss Item TF_WEAPON_GRAPPLINGHOOK ItemAttributes { ItemName TF_WEAPON_GRAPPLINGHOOK "Is_Passive_Weapon" 1 } ItemAttributes { ItemName "TF_WEAPON_SHOVEL" "damage bonus" 2 "dmg bonus vs buildings" 6 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "Projectile speed increased" 0.65 "cannot pick up intelligence" 1 "cancel falling damage" 1 "hand scale" 0 } } T_TFBot_Giant_Demo_Charge_Endless { Class Demoman ClassIcon demo_targe_nys Name "Giant Endless Charge Demo" Item "tf_weapon_grenadelauncher" Item "the chargin' targe" WeaponRestrictions PrimaryOnly Attributes "SpawnWithFullCharge" Attributes "MiniBoss" ItemAttributes { ItemName "the chargin' targe" "charge recharge rate increased" 99 "charge time increased" 99.0 "attack not cancel charge" 1 } CharacterAttributes { "move speed bonus" 0.5 "damage force reduction" 0.5 "airblast vulnerability multiplier" 0.5 "override footstep sound set" 4 "increased jump height" 1.3 "cancel falling damage" 1 } Item "the tartan shade" } T_TFBot_Giant_Demo_Scatter_Andrew { ClassIcon demo_scatter_giant Health 4500 Name "Giant Scatter Demoman" Class Demoman Skill Expert WeaponRestrictions PrimaryOnly Attributes "HoldFireUntilFullReload" Attributes "MiniBoss" Item "warbird_grenadelauncher_butcherbird" Item "the voodoo juju (slight return)" Item "the cool breeze" ItemAttributes { ItemName "warbird_grenadelauncher_butcherbird" "set_item_texture_wear" 0.2 "clip size upgrade atomic" 28 "damage bonus" 1.3 "faster reload rate" 0.25 "fire rate bonus" 0.1 "projectile speed increased" 0.8 "projectile spread angle penalty" 6 } CharacterAttributes { "airblast vulnerability multiplier" 0.5 "airblast vertical vulnerability multiplier" 0.5 "damage force reduction" 0.5 "move speed bonus" 0.5 "override footstep sound set" 4 } Item "the dark age defender" } T_TFBot_Giant_Sniper_Barrage { Class Sniper Name "Giant Sniper Barrage" ClassIcon soldier_barrage Health 3300 Skill Expert WeaponRestrictions SecondaryOnly Attributes MiniBoss Attributes HoldFireUntilFullReload Item "the huntsman" Item "the cleaner's carbine" ItemAttributes { ItemName "the huntsman" "Is_Passive_Weapon" 1 "faster reload rate" 999 "fire rate bonus" 999 } ItemAttributes { ItemName "the cleaner's carbine" "override projectile type" 2 "mini rockets" 1 "clip size upgrade atomic" 99.0 "faster reload rate" 1.5 "fire rate bonus" 0.4 "projectile spread angle penalty" 5 } CharacterAttributes { "health regen" 80 "hand scale" 0 "move speed bonus" 0.4 "damage bonus" 1.5 "damage force reduction" 0.4 "airblast vulnerability multiplier" 0.4 "override footstep sound set" 7 "airblast vertical vulnerability multiplier" 0.1 "Projectile speed increased" 0.4 } Item "the anger" Item "the birdman of australiacatraz" } T_TFBot_Demoman_Major_Iron_Bomber { ClassIcon demo_clusterbomb Health 60000 Name "Major Iron Bomber" Class Demoman Skill Expert Attributes "MiniBoss" Attributes "AlwaysCrit" Attributes "HoldFireUntilFullReload" Attributes "UseBossHealthBar" Item "the iron bomber" Item "voodoo juju" Item "the dark age defender" CharacterAttributes { "airblast vulnerability multiplier" 0.000001 "airblast vertical vulnerability multiplier" 0.000001 "major increased jump height" 1.9 "move speed bonus" 0.5 "override footstep sound set" 3 } ItemAttributes { ItemName "the iron bomber" "fire rate bonus" 0.2 "faster reload rate" 0.3 "clip size upgrade atomic" 7 "Blast radius increased" 1 "damage bonus" 1.5 } } } }